Good grief, I go to sleep, I wake up, and
*this* Some good ideas in here.
Revising my earlier thoughts based on feedback:
1) Add "Lazy AI" toggle to AI Mods section of lobby, defaulting to off.
2) If Lazy-AI is off, make strategic reserve always act as if AIP were 200 (if Lazy-AI is on, have it grow normally and cap at 200).
3) If Lazy-AI is off, make popping a data center cause an immediate CPA, with the intensity set to a static AIP level (maybe 50 for the first DC, 100 for the second, etc).
4) If Lazy-AI is off, make popping a core guard post add 10 to the AIP floor.
5) Reduce the AIP-on-death of AI Home Command Stations to 15. No change based on the new toggle.
And a couple other things I'm thinking about but am considerably more hesitant about:
6) Quarter the effectiveness and the K-cost of the harvester upgrades (so you still get the same boost per K, but it "maxes out" much lower).
7) Double the number of metal and crystal spots seeded by mapgen on non-homeworld planets (with some provision for old saves).
A few notes:
The added rule about the datacenters is to motivate you to want a certain overall level of power before popping each one: you can still get the (fairly potent) benefit of all of them, but you probably can't get it all while sitting on one planet. Unless you just turn on Lazy, of course, in which case it will happily let you pop all its data centers and send you a thank-you card rather than a CPA
I forget who right now (sorry, my Lazy-Developer toggle is on right now) but someone was concerned about the strategic reserve being locked at 200 would affect CPAs. It doesn't really, it just provides a population source for CPAs. The count of ships in the CPA will not change, so its actual threat will not change.
@Wingflier: I do hear your insistence that the player economy is overpowered, and I agree (as some others do) that it is on the OP side of the line, but I really don't agree that it's as far off as you claim. Just the other day I was hearing from players who are deterred from building mkIV/mkV (and even mkIII to some extent) units because of the m+c cost. That's not even getting into non-base-game stuff. From what I can tell you're just a lot better at the game than many 9/9 players so you don't really wind up spending as much as many people would in similar situations, so it looks OP to you.