Author Topic: Set Target priority  (Read 2750 times)

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Set Target priority
« Reply #15 on: September 10, 2012, 11:26:25 am »
And honestly select your ships -> right click a ship icon on the summary to set priority is so intuitive I was amazed to see it's not how the game already works.

This. This right here is the ideal solution all around I think. Let us set preferred targets by just right clicking (add a modifier key if you wish) the ship type we want dead in the planet summary!

If I had a dime every time I found myself playing 'Where's Waldo?' to find a ship of the type I want to set as a preferred target...  :'(

I would want something like this on a modifier. I find myself using the current function of zooming to the unit reasonable often.

Such as finding the command station among all the other icons to plan a raid to pop it, or that ion-cannon I need to kill first kind of thing.

D.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Set Target priority
« Reply #16 on: September 10, 2012, 01:00:45 pm »
Whoever is capable to edit that request page.... write in the solution.
The issue is there and targeting over the ship list seems optimal.
Would really love to see that little bane of micro as a feature :)

edit:
My auto targeting issues are gone. After some testing I found every instance was lead back to one of the issues mentioned above. Thanks for the help
I love how this game is virtually always three steps ahead of us xD
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Mermel

  • Newbie Mark III
  • *
  • Posts: 26
Re: Set Target priority
« Reply #17 on: September 10, 2012, 01:10:33 pm »
Actually... in targeting it's more like a couple behind.
Not that it's bad, but it's still not comparable to a human on a tactical level.
The option of setting the target priorities by hand says it all :)

I love the AI anyway, as well as the solid coding.
There are so very beautiful games out there, they are just not playable at times. Great ideas, medium to poor application.

Not to mention the interface of this one... takes time to get used to, but gives great control over these vast amounts of things going on at once...