While golems seem to be at a good place now in terms of durability, it feel like they are a bit too "cheesy" right now without their self attrition. In our game, we can literally just send out our golems to do deep strikes for hours on end, with minimal maintenance needed, and almost no risk to the golems. I know they are supposed to be super weapons, but, right now, they are taking away a pretty sizable chunk of the strategy of the game. And yes, this is with golems hard.
Maybe give them some self attrition back. Maybe like 1/4 or even 1/8 of their former rate (after taking the rescaling into account) or something? Just something to make them less "win most of the game for you with your barely trying".
This is just how I feel right now.
Also, if self attrition is really that unpopular, can we think of another inherent counter-balance for them? One that will keeps them very strong and "superweapon" feeling, but also gives them some check from letting them dominate the game with little effort for hours on end without cost?