Part of the problem is the resource buffs (in my opinion). Stagnant early games come from the reliance on having your entire fleet (especially Bombers) to do anything to the AI. So the player feels like they have to sit and wait a long time for their whole fleet to build in order to attack, instead of (if Fighters were buffed), taking smaller forces and having a more exciting time. In response, people get bored in the early game because they have to constantly wait, so they ask for resource buffs.
The bottleneck on Enclaves shouldn't be their build time, but your resources. If you're being so massively wasteful that you can just FRD Enclaves indefinitely and take out every planet without an eye, then you've got too much money.
The resource buffs weren't asked for. Or, more precisely, they were not the goal. The goal was to streamline the power settings. I'm not rehashing it here. The increased resources are a result of the energy increases. There was no master plan to get more resources, Keith himself added that in. In part because you can no longer simply power down to save energy...so if you ever get an energy brownout it actually matters. Scrapping units is the only solution.
(To make it crystal clear: I'm not arguing power on this thread. Make another one with a hint of direction toward energy where I feel it could go somewhere I will. If, for this reason, you just ignore the above text, fine.)
If you want a discussion on resources, you should make a separate thread. It could be a good discussion, I think. Or course, I suppose there is nothing wrong with the arcen policy of meandering threads. But the resource question is something comes up repeatedly. And if you want to change it, I would think channeling discussion on a separate thread is the best solution.
And, for the record, before the energy change and the buff in resources, I could still afford to FRD enclaves without buffing harvesters, because I only make younglings in this method which are made for FRD enclaves. The buff in resources didn't magically make it possible.