Agreed. Blobbing should be feasible, but so should more granular, "microish" tactics. Right now, for a variety of reasons covered in the other thread*, non-blob, focused purpose fleet management styles are often not rewarded enough for many players to even consider using it in all but the most pressing of circumstances.
AKA, both playstyles should be feasible, but there should be reasonable circumstances where one could be more worthwhile than the other.
*some highlights of these reasons are (and not all of these are bad things, many just are)
-The AI tends to have a very small say in the "tempo" of the game,
by design-The AI tends to have an "boolean" nature to their responses of human activity
-AI planets, on average,
aren't all that well defended (OK, this one is a bad thing for all but the hyper-aggressive AI types)
(as a sub point of this, all but the core guard posts are
really weak right now)
-The AI tends to use mixes of units, insentivising the player to use large mixes of units
BTW, I like the idea of not only tying initial unlocks to AI types, but having certain AI types have a list of "preferred" ship unlocks, for both their initial and subsequent ship unlocks, that they are more likely to choose whenever they get a new bonus ship. Also, allowing the AI players to choose separate unlocks for their later game unlocks (that is, the AIP triggered unlocks they get, it already allows this for the initial game seeding unlocks) would be cool too.
We could also have each planet favor a certain type (or types) of fleet ship, so that attacking that planet is less of a schizophrenic mess.
There is (or was) logic that when the AI chooses which ships to reinforce at a guard post, it is more likely to choose ships that are already there (or in greater numbers compared to the others types there, scaling for ship caps)
Making this logic a bit stronger (especially if there is only one fleet ship type at a guard post at the time of the reinforcement of that post), combined with making the initial seeding giving some guard posts an almost if not fully single type distribution of ships would accomplish this without too much extra bookkeeping. There could be a smaller chance that a planet as a whole would get this logic applied to it as well.