Author Topic: Another noob question...  (Read 881 times)

Offline Shawn

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Another noob question...
« on: January 06, 2010, 07:10:46 pm »
As I read the various posts, I am amazed at how many of you are able to recall the traits/benefits/costs/etc. of various ship/facility levels.

How do you do that?  Do you have a spreadhseet/matrix?
Thanks
Shawn

Offline CogDissident

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Re: Another noob question...
« Reply #1 on: January 06, 2010, 07:39:42 pm »
Well, when posting here, most people are looking at the wiki if they're quoting direct numbers. The only direct spreadsheet that actually gets traded around the forum is the efficiency-for-energy-reactors chart, because reactors are so economically expensive that its important to have the right balance of energy at any given time.

the official wiki
http://www.arcengames.com/mediawiki/index.php?title=AI_War:Fleet_Command

the community wiki for unit types and tactics, probably what you're talking about
http://www.arcengames.com/communitywiki/index.php?title=Unit_Types_and_Tactics

Offline x4000

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Re: Another noob question...
« Reply #2 on: January 06, 2010, 07:49:19 pm »
You can export a set of spreadsheets from the game itself by hitting F3, then Ctrl+Alt+F8, too -- that gives current numbers for the most recent prereleases, whereas the community wiki tends to only have the latest official version.  No one here has encylopedic knowledge of the game so far as I know (not even me), it's more about observing stuff in game and then reviewing the numbers to confirm this or that theory when it comes to strategies and so on. :)
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Offline Shawn

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Re: Another noob question...
« Reply #3 on: January 07, 2010, 06:10:52 am »
Thanks CogDissident & x4000 ...

I figured a lot was in-game experience.  I thought I had been through the wiki - obviously not ...  :)
Thanks
Shawn

Offline x4000

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Re: Another noob question...
« Reply #4 on: January 07, 2010, 10:38:46 am »
No worries!  Certainly in-game experience points people at what to examine more closely, but we're not memorizing stats or anything. There are too many combinations and permutations with all the ships to even remember which ones are stronger than other, in the main.  It's on-the-fly analysis and decision making most of the time, rather than experts relying on pre-determined best-paths as in most other RTS games.  Even if you've played for 100 to 200 hours of gametime, you'll still have to think critically and look at strong/weak data to make decisions, rather than just falling back on the same preferred pattern game after game.  For me, whenever I get so that I have a best path in an RTS game (Cavaliers and Musketeers in Age of Empires III with French for me, for instance, along with a specific economic-focused build order), then that means I'm pretty much done with the game.  My goal with AI War was to make it always exploratory, always different, so that expert players are not good at memorization but are good at actual tactics and strategy and decision making.  Anyway -- that's a tangent, but still. :)
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