Arcen Games

General Category => AI War Classic => : resonence June 29, 2013, 01:32:17 AM

: Dire Guardians in Exo waves
: resonence June 29, 2013, 01:32:17 AM
Do dire guardians that spawn as part of exogalactic strike forces count as massive ships?

Last wave I was fighting, it appeared that they did not. They're certainly more massive, and more dangerous,
than spire craft, which do count as massive ships.
: Re: Dire Guardians in Exo waves
: relmz32 June 29, 2013, 11:01:21 AM
to be fair, the new regular guardians are more powerful than the combat spirecraft
: Re: Dire Guardians in Exo waves
: Bognor July 03, 2013, 01:11:44 AM
So are many starships.  The "Massive ships" thing should probably be disabled until the superweapons rework.  Either that or made to only count golems, dire guardians, H/Ks and motherships.
: Re: Dire Guardians in Exo waves
: TechSY730 July 03, 2013, 02:29:41 AM
Yea. The "massive ships" flag thing is just confusing, and frankley, always has been ever sense exo waves were introduced. It only counts wave "leaders" (which might or might not actually be "massive"; it is allowed for starships or even fleetships to be an exo-subfleet's "leader", even though this almost never happens unless exo-budget was pretty low), and even then, it sometimes seems to be inconsistent with that. At least the strength display it has seems to be about right.
: Re: Dire Guardians in Exo waves
: TIE Viper July 03, 2013, 06:45:29 AM
Another thing on the fix/rework/rebalance superweapon list it would seem.