Author Topic: Devourer down!  (Read 2178 times)

Offline Fruden

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Devourer down!
« on: August 30, 2010, 05:32:58 pm »
 It took a test game with an incredible amount of firepower, and the devourer pathing through many of my planets, but it has been done!

Fun facts:
- on death, the devourer just disappears, no explosion
- the devourer can hide under my own force fields, and when i would shoot at it while under my force fields i would damage my own force fields

Offline keith.lamothe

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Re: Devourer down!
« Reply #1 on: August 30, 2010, 05:36:35 pm »
I salute you ;D

The insurance company is going to be furious.
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Offline Mánagarmr

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Re: Devourer down!
« Reply #2 on: August 30, 2010, 05:51:17 pm »
Now THAT is impressive O.o
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Offline Spikey00

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Re: Devourer down!
« Reply #3 on: August 30, 2010, 06:36:30 pm »
Fruden, you are just... ROFL
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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Offline Fox Soul

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Re: Devourer down!
« Reply #4 on: August 30, 2010, 06:57:54 pm »
Did it give points towards your score?
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Offline Fruden

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Re: Devourer down!
« Reply #5 on: August 30, 2010, 11:20:38 pm »
Did it give points towards your score?

 Just reloaded the save i made right before the kill... turns out there are some tiny explosions after all, and i think the kill gives 135 points... although it might have been something else.

 Here's the save if you want to take a look! Pause on load if you do, devourer dies about 10 secs after the save. And don't be too surprised at some of the stuff in that game if you check it out, i only played about half of those 23 hours, the rest i left the game running to gather resources and build things so i could conduct some tests.

 Queue evil laugh  :D

edit: version 3.1.7.2 if that changes anything
« Last Edit: August 30, 2010, 11:23:34 pm by Fruden »

Offline Spikey00

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Re: Devourer down!
« Reply #6 on: August 31, 2010, 12:49:08 am »
...you would have thought something more exciting would occur if you destroy one of the most impervious vessels of the game. 

Shame on you developers on that anti-climatic oversight!
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Offline Lancefighter

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Re: Devourer down!
« Reply #7 on: August 31, 2010, 12:52:59 am »
* Lancefighter waits to see how long it takes for 'emits mk3 nuclear explosion on death' to appear on the devourer's list of attributes.......
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Offline Buttons840

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Re: Devourer down!
« Reply #8 on: August 31, 2010, 09:19:48 pm »
...you would have thought something more exciting would occur if you destroy one of the most impervious vessels of the game.  

Shame on you developers on that anti-climatic oversight!

Wut you talking about?  Did you miss that he received over 134 points!

TheMachineIsSentient

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Re: Devourer down!
« Reply #9 on: August 31, 2010, 11:22:12 pm »
are the developers familiar with the old Sprite effects back in the super Nintendo days, such as the early final fantasy games? Chrono trigger... So on...

they did a very creative job on conveying things like heat, explosion, shadow, darkness, just by adjusting contrast, colors, and Sprite overlays. I'm sure we could get something cool for the devourer :-) or any of the plots in the future.

Offline keith.lamothe

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Re: Devourer down!
« Reply #10 on: August 31, 2010, 11:59:29 pm »
Chrono Trigger is one of our favorites, and is frequently mentioned in various design discussions :)

So if a guy with a scythe pops out of a ship and you start seeing negative-blend triangles spin around, get to a wormhole fast ;)
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Offline SgtScum

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Re: Devourer down!
« Reply #11 on: September 01, 2010, 12:27:22 am »
Too bad that another one will spawn shortly.  :P

Also being a party pooper and confirming that effects really need to be a priority after unitys deployment. It's really the only thing holding the game back from AAA status and untold riches for Arcen and Co.  :o
« Last Edit: September 01, 2010, 01:39:21 am by SgtScum »

Offline Ozymandiaz

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Re: Devourer down!
« Reply #12 on: September 01, 2010, 04:22:21 am »
Too bad that another one will spawn shortly.  :P

Also being a party pooper and confirming that effects really need to be a priority after unitys deployment. It's really the only thing holding the game back from AAA status and untold riches for Arcen and Co.  :o

Hmm, I spend like 90% of my time in AI war in far zoomed out. I hardly ever see the effects  ;D

Still, AI wars pure strengt is in the gameplay. Not that I dislike the 2D art, in fact I happen to really like it. Maybe its nostalgia for the past, and maybe its the simplicity, yet elegance of it? 3D is all well and good, but I perfer it for the fps games. :)

Also kudos on the golem! :D Closest I got was when the Avenger shot it up badly, hehe.
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Offline SgtScum

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Re: Devourer down!
« Reply #13 on: September 01, 2010, 11:50:04 am »
Quote from: Ozymandiaz
Hmm, I spend like 90% of my time in AI war in far zoomed out. I hardly ever see the effects  ;D

Still, AI wars pure strengt is in the gameplay. Not that I dislike the 2D art, in fact I happen to really like it. Maybe its nostalgia for the past, and maybe its the simplicity, yet elegance of it? 3D is all well and good, but I perfer it for the fps games. :)
Oh no I'm not talking about changing the presentation style of the game from 2d to 3d. I lke the 2D style and quite frankly I'm not sure that 3D could be done with the massive scale the game has and still make the game playable on an average machine or even a top of the line one for that matter. I'm simply talking about the effects side of the game like explosions and hit effects etc etc. Which to be fair has been getting a slow increase to the amount of upgrades like the new lightning effect and some other areas but imo could use a dedicated development cycle to completely flesh out. For an example of what I'm talking about try the gratuitous space battles demo and look at all the shiney effects that are applied to a 2d engine. So I guess in a way I'm just giving some indirect feedback from what people say to me when I introduce them to ai war in that they tend to like the game but feel its a bit minimalist on the visuals. Some look past it and keep playing and others let it drop off their radar. But I'm certainly hooked on it minimalist presentation style or not.  ;)

Offline CogDissident

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Re: Devourer down!
« Reply #14 on: September 02, 2010, 09:58:53 am »
Number 1 reason to pop core Z reserves. It gives you core Z polarizers, which can insta-gib the golem and the golem cannot fire on them.