Author Topic: Development Schedule  (Read 1472 times)

Offline TechSY730

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Development Schedule
« on: January 14, 2011, 03:20:16 pm »
Hmm, didn't you have a development schedule for these first couple of months pinned at some point?
Anyways, do you have such a planned schedule? If so, mind sharing it? (Maybe pinning it or something)

Thanks

EDIT: Or sticking it, whatever this forum software calls it.
« Last Edit: January 14, 2011, 03:26:30 pm by techsy730 »

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: Development Schedule
« Reply #1 on: January 14, 2011, 03:27:37 pm »
We had a development schedule pinned when there was a lot of stuff in flux.  At the moment: development continues apace for another few days on AI War, then basically stops aside from small changes and fixes for a few months.  We'll still do the user-submitted stuff via the equivalent of the "community DLC polls," but aside from that and bugfixes (and whatever Keith or I just can't resist doing for our own reasons), development efforts are going to be solely on AVWW.  This is basically similar to what happened while we were making Tidalis.  AI War won't languish or even close, but we're not going to be reinventing things overmuch for a while, either.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline TechSY730

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Re: Development Schedule
« Reply #2 on: January 14, 2011, 03:30:36 pm »
Thanks. So no concrete dates yet, I guess. Good to know you will still be maintaining your other products even while you are focusing on AVWW mostly. Any idea when the first public betas for that will come out (weeks, months, over half a year, more...)? I'd love to participate in getting it 1.0 worthy :)

Offline x4000

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Re: Development Schedule
« Reply #3 on: January 14, 2011, 03:32:25 pm »
I really don't do concrete dates -- but for AVWW, my best guess for first public alpha would be sometime in the March timeframe.  My best guess for 1.0 would be very late this year, but it's hard to say for sure.  All of that is subject to change, though, as the game is only in very early stages yet.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline TechSY730

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Re: Development Schedule
« Reply #4 on: January 14, 2011, 03:33:37 pm »
Cool. Thanks for all your hard work.  :) (Yea, I know I pay you to do it and all by buying your stuff, but you still deserve thanks.)

Offline x4000

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Re: Development Schedule
« Reply #5 on: January 14, 2011, 05:00:02 pm »
Our pleasure! :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!