Poll

Should the units produced by the mk. V Neinzul Youngling fabricators have attrition?

Yes
7 (36.8%)
No
12 (63.2%)

Total Members Voted: 0

Voting closed: August 31, 2013, 01:01:37 am

Author Topic: Poll: Remove Neinzul Yougling fabs' units attrition?  (Read 897 times)

Offline TIE Viper

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Poll: Remove Neinzul Yougling fabs' units attrition?
« on: August 17, 2013, 01:01:37 am »
I remember quite fondly the somewhat short time the mk. V Neinzul Younglings didn't attrition.  I know why it was changed but I kinda want that to come back.  I posted a mantis report then had the idea of also putting a poll up.  I'd like to know what you all think of this.

Mantis link: http://www.arcengames.com/mantisbt/view.php?id=12071
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Offline Zair

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Re: Poll: Remove Neinzul Yougling fabs' units attrition?
« Reply #1 on: August 18, 2013, 04:57:44 am »
At the moment, since fab ships can be produced at any space dock as long as you control the fab, I'm not quite sure what the logic would be for turning off the self-attrition.

My understanding is that when it was removed, it was because they could only be produced at that one fab, which could've been positioned somewhere that made the younglings useless.

Offline TIE Viper

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Re: Poll: Remove Neinzul Yougling fabs' units attrition?
« Reply #2 on: August 18, 2013, 06:26:36 am »
If you click on the mantis link above I go more into the reasons I'd like the mk. V's not to have attrition.
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Offline Cyborg

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Re: Poll: Remove Neinzul Yougling fabs' units attrition?
« Reply #3 on: August 18, 2013, 10:25:50 pm »
Do you think that the regeneration chamber being reworked would solve this problem for you?
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Offline TIE Viper

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Re: Poll: Remove Neinzul Yougling fabs' units attrition?
« Reply #4 on: August 19, 2013, 12:03:32 am »
I would love mobile wormhole trans-versing regen chambers, but this isn't a problem, just a request.   

I think that having no attrition for the mk. V's really set them apart and made them special.  Sort of like an extra bonus for getting the core version.  I know this wasn't the reasoning behind when their attrition immunity was removed.  What I'm trying to say is that aside from the reasons that it was done, when it happened, it created gameplay that was more fun for me.  I like the Neinzul ships but enjoyed them more when I had the chance to get a few attrition free ones if I found a fab or two.

I would like that to come back if possible because it would make the game more fun for me and I was curious what other players thought because I do prioritize the N. Youngling fabs on a lower tier compared to most other fabs because of attrition.
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