Well, I guess the 'new player' may be redundant...
Anyway, trying to get into this game because it really seems like I should enjoy it, but I'm not quite over the learning curve yet and while some things I find quite interesting, some things I find annoying because I don't understand them yet
I did skip some of the 'advanced tutorial' (or whatever it's called) so pardon me if any of this is actually addressed there.
Anyway, I've been playing on a 60 star map with a couple AIs at 4, because I'm just trying to figure out the mechanics really, and I don't have much trouble setting up my home system, building a mkIII energy reactor (err, again pardon me if I get some names wrong, like I said, I'm new), buying a few upgrades (bombers and MCs, engineersII, and oh, I dunno, kind checking out other stuff), queuing up the scouts and the war ships, slapping a couple tractor turrets if I'm not planning on taking specific adjacent systems quickly, and then hitting a couple AI worlds when the fleet gets to around 150, and funneling the new ships to open a 2nd front (if applicable) or reinforcing my 1st fleet if it's going to continue to chew along some specific vector my scouts have highlighted for me, moving science stations around to get the research.
Anyway, I think I get the basic mechanics, capture Adv. Research, Factories, ... target high resource systems, lock off pockets of systems, either to colonize, or to make chokes, destroy data centers, ...
Here's what I don't do (or get).
Select starting position based on special ship. I didn't even realize this was there at first
, but what considerations are there in picking special ship vs. superior starting system?
Starships... Don't build them. Probably should, but other than one game where I captured a Starship construction site I didn't really consider them much.
Stealth... Don't do it for myself, don't really worry about the AI, but, I know I should, and this gets me to a rather specific question about colonizing worlds and there still being a 'perma cloaked' AI presence. How do I find it? How do I destroy it? Does it even matter? I did use a couple scout starships in that one game, and in one system I ran one by all the wormholes and found a few cloaked AI ships, but they didn't do anything. In another system which said there was an AI presence of ~50 I ran a scout ship all over the place and never found anything. However, in the ~hour that I played that game after taking that system the AI presence never did anything I noticed either.
Do you pop a few tachyon turrets here and there and then decon them (also, how do you decon turrets in 'safe' systems?)? Or do you just ignore them? Is there some better detection ship/tech I need to find them?
Also how many engineers do people like to run with? I usually build a couple extra in the home system, but then I forget to move them to new systems, or build new ones. I guess I just need to add them to my 'micro' task list and get used to dealing with them.
Thanks in advance, and apologies if I'm missing obvious stuff.