Just in for next version:
* Deflector Drones, in honor of developing quite a reputation for being, um, "usefulness-challenged" among a substantial portion of the playerbase:
** Base mkI cap-health from 5,213,600 => 10,880,000.
** Base mkI cap-dps from 54880 => 76160.
** Base move speed from 24 => 32 (so now same as fighters).
** Base radius of the protection effect increased from 1000 => 9000.
** No longer reduce the damage done by laser weapons to nearby allies; instead they now attract laser fire against nearby allies to target them instead (much as the Youngling Weasel does with missiles).
*** Please, if you know a physicist please prevent them from thinking too much about this: it could pose serious health risks.
** Has been renamed to "Atrractor Drone".
I didn't want to increase the cap because there's enough CPU strain as it is, but I increased the DPS by about the same amount as the proposal would have yielded, I believe.
Also went with the "attractor" idea rather than broadening the ammo types affected: so it's still a very niche ability, but with this and the range increase it's much more effective at that niche. Since it's just a niche ability, the combat stats should stand on their own as a decent combatant.
In other words, if you saw these on an ARS as a hackable type you probably wouldn't hack for them unless you were having trouble with some laser-using things, but if they were on an ARS as the non-hack type you wouldn't feel compelled to hack for
anything else just to get better base numbers.