Author Topic: Cursed Golem... what am I missing?  (Read 1124 times)

Offline maritime

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Cursed Golem... what am I missing?
« on: January 16, 2010, 10:14:06 pm »
So I got the cursed golem online, whee! Time to have some fun! Wow, his health sure does drain fast... down to 8.5 million / 10 million just going directly to the wormhole... ok now he is in a system with about 400 mk 4 ships in it, lets see.. oh wait hes almost dead already run run run!! Ok if I keep him moving fast ahead of the pack of enemies he can slowly kill them! Very slowly... very very slowly. Ok I killed about 50 of them... and got +600 AI progress from them shooting him. What a waste.

Offline RCIX

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Re: Cursed Golem... what am I missing?
« Reply #1 on: January 16, 2010, 10:32:51 pm »
It's main advantage is supposed to be that it thrives in combat with other units but in practice it doesn't work so well.
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Offline Thasero

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Re: Cursed Golem... what am I missing?
« Reply #2 on: January 16, 2010, 11:14:49 pm »
I thought much the same thing trying to use a Cursed Golem in a previous game.  I had assumed that the AI progress cost per repair only applied when you repaired it up from being broken, and the self-repairing vampirism after that is free.  Unfortunately, no - and the result is almost +1 AI progress per shot from the golem just to keep up with the passive decay.  Since each shot only destroys one ship, it's much, much cheaper to use nuclear missiles to destroy enemy systems.

Offline x4000

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Re: Cursed Golem... what am I missing?
« Reply #3 on: January 17, 2010, 12:44:53 am »
The passive decay rate has been reduced by half in the next prerelease.  This was one golem that didn't get as much practical testing as I would have preferred in the pre-release of the expansion for whatever reason; I think mainly people just tended not to encounter it or use it much.  So, I expect this one is going to take some more balancing to get perfect, but I'd started it out on the weaker end of things to make sure it was exploitable strong.  Instead we wind up with practically useless, as it turns out.  Hopefully 3.012 will have made this better, and we'll see where it goes from there, what else seems needed.  It very much needs to cause AIP increases based on vampirism or it really will be overpowered (it can't be healed any other way, after all), but it may need to be made stronger and so that AIP goes up slower from that, etc.

Or -- another thought.  Maybe we leave it sort of weak like this, but with no AIP cost to the vampirism after all.  Then it's useful, but probably not expoitably so because you can't sustain it for super long.  Maybe that's something that is unique among golems to the cursed golem: it's weaker, and you have to attack with it constantly, but there's no AIP associated with it.  Or something like that.
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Offline RCIX

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Re: Cursed Golem... what am I missing?
« Reply #4 on: January 17, 2010, 01:01:51 am »
Or -- another thought.  Maybe we leave it sort of weak like this, but with no AIP cost to the vampirism after all.
Sure would be nice to have it do what it says in the description... ;)
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