Let's see what happens if I expand on my previous idea (averaging hp and dps compared to a fighter).
I noticed that the table on page 1 has fighter stats being listed as 1/2 that of a mark 1 fighter. So that leaves me scratching my head a bit as to how accurate things will be if I use those numbers. So I'll just wing it and do my best using in-game stats.
My baseline is the fighter. Using In-Game stats, I calculate them as having 165,000 health and 1020 dps.
(condensed version with just strength ratings further down)
Flagship:
10,000,000 hp
30,000 dps
60 hp rating
29 dps rating
44 strength
Spire Starship:
24,000,000 hp
360,000 dps
145 hp rating
352 dps rating
248 strength
Zenith Starship:
36,000,000 hp
80,000 dps
218 hp rating
78 dps rating
148 strength
Plasma Siege:
10,000,000 hp
90,000 dps
60 hp rating
132 dps rating
96 strength
Heavy Bomber:
18,000,000 hp
150,000 dps
109 hp rating
147 dps rating
128 strength
Spirecraft Siege Tower:
4,000,000 hp
66,666 dps
24 hp rating
65 dps rating
45 strength
Spirecraft Implosion Artillery:
1,000,000 hp
50002 dps
6 hp rating
49 dps rating
27 strength
AI Spirecraft Shield Bearer:
14,000,000 hp
14,000 dps
84 hp rating
13 dps rating
48 strength
AI Regenerator Golem:
200,000,000 hp
300,000 dps
1212 hp rating
294 dps rating
753 strength
AI Artillery Golem:
50,000,000 hp
12,500,000 dps
303 hp rating
12254 dps rating
6278 strength
AI Black Widow Golem:
100,000,000 hp
1,750,000 dps
606 hp rating
1715 dps rating
1160 strength
AI Armored Golem:
250,000,000 hp
2,500,000 dps
1515 hp rating
2450 dps rating
1982 strength
Hunter Killer:
100,000,000 hp
4,333,333 dps
606 hp rating
4248 dps rating
2427 strength
Mothership:
800,000,000 hp
8,000,000 dps
4848 hp rating
7843 dps rating
6345 strength
Condensed Version:
Fighter: 1 Strength
Flagship: 44 Strength
Spire Starship: 248 Strength
Zenith Starship: 148 Strength
Plasma Siege Starship: 96 Strength
Heavy Bomber Starship: 128 Strength
Spirecraft Siege Tower: 45 Strength
Spirecraft Implosion Artillery: 27 Strength
AI Spirecraft Shield Bearer: 48 Strength
AI Regenerator Golem: 753 Strength
AI Artillery Golem: 6278 Strength
AI Black Widow Golem: 1160 Strength
AI Armored Golem: 1982 Strength
Hunter Killer: 2427 Strength
Mothership: 6345 Strength
Note:
- All ships are Mark I.
- Flagship doesn't take the attack boost into account.
- Spire Starship assumes a 3 second reload (2 seconds firing, followed by 1 second of reloading).
- Plasma Siege assumes single target damage.
- AI Spirecraft Shield Bearer and all Golem stats were taken from a new game vs a Crafty Spire and Golemite AI on diff 10 with full map reveal. The golem health values I came up with appear to be half of what's listed by keith on page 1, so they may need to be recalculated.
- Spirecraft Implosion Artillery assumes it will be hitting a 20,000,000 health target (basic FF health)
- H/K stats are from Toranth's post (which I assume are 100% accurate from in game).
- I didn't have in-game stats for the mothership, so I used what was on the list on page 1, which includes damage modifiers (if it has any). All other ships are base DPS.
- I truncated numbers, so they may be off a point or two
- For one or two of them, I multiplied out a previous one with a lower multiple of the same number, which may cause slightly more deviation, but not much, maybe 4-5 points at most
Things appear to be pretty decent so far, with only the artillery golem really sticking out. And that's just sticking out because it's not taking the massive overkill it causes into account, it doesn't really have that much dps unless it's attacking a Mk. III-IV Zenith SS, or a Golem, or if something from Fallen Spire has over 100m hp, and a couple more from Zenith Traders. But, then again, I've never faced one under AI control, maybe they really ARE that nasty >D.