Okay.
Plasma Siege Mk V: Single Target: 450,000DPS, max AOE: 1,153,125DPS (25 under FF). 50million HP, 2048 ExoPoints
Spire Starship Mk V: 1,800,000DPS when full beam duration, such as an FF, 120million HP, 1536 ExoPoints
That seems backwards, the Spire has well over twice the DPS (depending on how much AOE you give the plasma siege) and over twice the health, but only costs 75% as much for the exo?
They might do better in the same tier instead of the spire being one lower, but remember how much people fussed that the spire starship's real-world DPS was so much worse than other units due to the photon lance's mechanic (i.e. if either you or your target are moving relative to one another, the beam does much less real damage)? So, what's it gonna be: either the photon lances are a finicky mechanic and need higher dps to give equivalent value, or they don't?
Also, I'd say a plasma siege has a much greater damage of doing something unpleasant to a human player, due to its ability to damage stuff that is legitimately protected by an FF. Spires can just punch through it eventually, but generally heavy human defenses don't understand this "eventually" concept.
All that said, I don't mind changing the costs.
Spirecraft Siege Tower Mk II: 106,667 DPS, 8million HP, 2048 ExoPoints.
How is that Siege Tower remotely close to the Plasma Siege Mk V in threat that it costs the same amount of ExoPoints, much less the Spire Starship Mk V that it costs 25% more then?
Oh, I think you're absolutely right on that one. These numbers just haven't seen attention basically ever
Kinda funny that it's worked out well despite obvious issues like this (not that the Spire V even existed until recently, but there are other mismatches).
Is there come reason different 'tiers' of the parts of the exo-wave, (flagship, escorts, wingmen) use different point values that would explain that?
When I say "Tier" I mean one of the following:
Drone
Cutter
Corvette
Frigate
Destroyer
Cruiser
Battleship
Dreadnought
Mauler
Planetoid
And a sub-tier of "Light", "Medium", or "Heavy".
For reference, here are the costs by tier:
Light | Drone | 1 |
Medium | Drone | 2 |
Heavy | Drone | 3 |
Light | Cutter | 4 |
Medium | Cutter | 6 |
Heavy | Cutter | 8 |
Light | Corvette | 16 |
Medium | Corvette | 24 |
Heavy | Corvette | 32 |
Light | Frigate | 64 |
Medium | Frigate | 96 |
Heavy | Frigate | 128 |
Light | Destroyer | 256 |
Medium | Destroyer | 384 |
Heavy | Destroyer | 512 |
Light | Cruiser | 1024 |
Medium | Cruiser | 1536 |
Heavy | Cruiser | 2048 |
Light | Battleship | 4096 |
Medium | Battleship | 6144 |
Heavy | Battleship | 8192 |
Light | Dreadnought | 16384 |
Medium | Dreadnought | 24576 |
Heavy | Dreadnought | 32768 |
Light | Mauler | 65536 |
Medium | Mauler | 98304 |
Heavy | Mauler | 131702 |
Light | Planetoid | 262144 |
Medium | Planetoid | 393216 |
Heavy | Planetoid | 524288 |
I don't have time to compare more (bedtime here), but it looks like there is wonky stuff going on to me.
Certainly
It's worked well enough in the past, but I figured it was time to haul it out and make it sane.
edit: erm, did I miss something? Your "IndividualMaxDPS" column has the Plasma Siege doing significantly more DPS (6,750,000) then the Spire Starship (5,400,000) when my own calculations have that DPS going the other way. (Spire does more then the Plasma Siege.)
May have something to do with how we're computing the AOE damage. It's possible the I wrote the reference computation wrong in the case of the siege plasma and it's over-counting it, but remember that it gets 100% damage vs the main target, 12.5% (iirc) against X (20? I forget) nearby targets, and ALSO extra damage against stuff under a forcefield that it hits either of the first two components.
For immediate changes, I'm thinking limit it to tweaking the exo-points cost of the starships that just got overhauled.
I don't want to go through and redo everything, overall the balance is correct (or close enough).
We are not limited to using existing values correct? I could add a 3072 points 'tier'?
I'd have to add an override for a specific value rather than just "use the tier's value" but it could be done.
What I'd rather do, however, is get the "relative strength" metric to handle all exo-eligible types in a reasonable fashion and just convert exos over to using that. I'd really like to move to only having one internal "how much is an individual ship of this type worth?" metric.
(From your earlier posts, it sounds like you are open to tweaking the exo-costs Keith.)
Absolutely
I'm up for a complete overhaul of these numbers, basically, but I think the results would be best if we hashed it out here rather than me trying to thinker with it by myself.