OKay, I've made it home and it is time to crunch some numbers.
First however, Snow gets a relative strength of infinity, it wins hands down.
This is why snow wins, always.Having said that, let's take a stab at this.
First, I play normal, so fleet ships have a strength of 2 for me. The other easy stuff is:
Regular cap fleet ships (fighter/bomber/most of them): 2 * Mk
Zentih/Spire SS: 192 * Mk
Flagship/PlasmaSiege/Leech/Bomber SS: 96 * Mk
Raid SS: 64 * Mk
Now, the oddball stuff, this is me looking at the data files and going "that sounds about right", nothing actually methodical here.
Guardian: 40 * MkGuardians have roughly 25,000DPS and either 400,000 or 1,100,000 HP in general. That's about 25 fleet ships to match dps, but only 5 to 10 to match health, so leaning towards firepower call it 20 fleet ships at 2 RelativeStrength is a Mk I guardian.
Spirecraft are going to be wierd, it looks like only Implosion, Siege tower and Sheildbearer can be exowaved.
Siege Tower: 35 * Mk
Implosion Artillery: 15 * Mk
Shieldbearer: 50 * MkSpirecraft are weird, and with the recent starship changes generally in need of buffs I think.
Anyways, Siege Tower is straightforward, dps/health comparison to the starships.
Implosion is odd with it's %HP damage. It has 1/18 the HP of a Bomber Starship and if the target has 60million HP left it does the same DPS. Not much has 60 million HP in the game though so I wanted to set this at 10 * Mk, but late game exo-waves will probably have a lot of high HP stuff that the player defends with so I went with 15 * Mk.
Sheildbearer: Defensive unit that has 75% the HP of a bomber starship and less then half the HP of a Zenith. Call it half as useful as a Starship.
Golems, again, just numbers that feel right. I want a real hard look at these from others though, I essentially never see golems in my games and on paper only gets me so far.
Armored: 5000
Artillery: 10000
Black Widow: 3500
Regenerator: 5000 Armored golem has (depending on which SS you look at) 13 to 15 times as much HP with really high armor and 15 to 25 times as much DPS. Call it 20 times more dangerous then a SS.
Artillery: 20% as much HP and way less armor, but 10 times the DPS on a system-wide reach as compared to an Armored golem? Call this twice as dangerous.
Black Widow: Less then half the HP, significantly less ARmor and DPS then an armored golem, but it does have that engine damage. Kind of just tossed this number up.
Regenerator Golem: I assume this got the same changes as the players golem did recently. So, 80% as much HP but no armor and 1/8th the DPS on it's own. However, is a free 400million shield to all ships in the system, call this one pretty dangerous.
And hunter/killers (and mothership). Again, thoughts? I've never faced one of these.
Hunter/Killer: 7680 * Mk
Mothership: 25000Not that much HP, but crazy high DPS. Looking at the SS, only 3 to 4 times as much HP, but up to 50 times the dps worst case? Call this 40 times more dangerous the the starships.
So ya, watch for edits to this as I ponder it, but that's my stab at this.
Regular cap fleet ships (fighter/bomber/most of them): 2 * Mk
Zentih/Spire SS: 192 * Mk
Flagship/PlasmaSiege/Leech/Bomber SS: 96 * Mk
Raid SS: 64 * Mk
Siege Tower: 35 * Mk
Implosion Artillery: 15 * Mk
Shieldbearer: 50 * Mk
Armored: 5000
Artillery: 10000
Black Widow: 3500
Regenerator: 5000
Hunter/Killer: 7680 * Mk
Mothership: 25000
D.