Author Topic: CPA: strength and longevity.  (Read 1940 times)

Offline Trandrin

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CPA: strength and longevity.
« on: October 05, 2012, 01:36:19 pm »
After the change to CPA they indeed grew more dangerous. But the leap of 2k ships every time ( in my 10/10 games) it sends one is a quite a bit up front and weakens it later on. The waves will keep growing until it runs out of ships and sends much smaller groups. This makes one wave really hard as the most reserves it has are used, but then it gets easier to survive as it no longer has that backlog to call on. At least that is how I have seen the CPA pan out.

Would it be more effective/fair to lessen the jumps in CPA numbers? But in return cause the AI to deploy replacement forces equal to the amount it is no longer increasing the CPA by, instead of 2k increase every time it sends, maybe 1-1.5k, but it deploys extra forces at a staggered pace to its remaining barracks to bolster its reserves for the next one. For example a 4k CPA is changed to a 3k, but it reinvigorates its storage with 700-1k ships, placed in barracks over time.

The number and mark of the Space craft it reloads for further CPA rounds could have a modified increase as time goes on. This would prevent the AI from swarming silly numbers in its CPA replenishment later on in game, while still allowing it to build up some strength for further actions.

A player could destroy barracks to cause damage, concentrating where those Barracks replacements are sent, making it more dangerous to destroy them as they are filled with so many space craft. But allowing them to destroy large chunks of CPA before it is sent out as well. As a counter the AI would construct more barracks, costing it a portion of the ships it would place in them to get a fresh structure, then filling it as normal.

 So the CPA starts normal and is in easier incremental increase. But later instead of petering out as barracks are depleted, the AI continues getting fresh space craft in stock and the waves stay relatively more powerful, barring player intervention to thin the herd.

In short instead of a sprinter we get a marathon runner.

Offline keith.lamothe

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Re: CPA: strength and longevity.
« Reply #1 on: October 05, 2012, 02:06:13 pm »
Have you actually seen it run out?

From what I've seen I'm happy with the actual sizes of the CPAs (the ones in your AAR are for 10/10, after all), but how many does it generate before running out?
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Offline Trandrin

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Re: CPA: strength and longevity.
« Reply #2 on: October 05, 2012, 02:40:41 pm »
Depends on the map size. On the chaotic game which was a smaller map the last few stated large numbers but provided far less then half of it. And even then it was only because I had both home worlds + their attendant core worlds on alert spitting out silly numbers of mk5.  Having the warp jammers up for a half a cycle between CPAs caused massively less ships. Last CPA that was at 17 hour mark was quite small.

My current game I have got about 4 CPA, the next few will be much less then the fourth. As on the fourth one nearly all the barracks on the map, (80 planet game) were gone. Less then a dozen remain of mk3/4. I have sent my fleet to those few barracks further causing a large drop in numbers. Average contents of those barracks are around 300 ships.

So it has less then 5k ships to toss my way from those. Galaxy ship count gives it another 6k of ships it might be able to take from.  My last wave was 8k.  I don't think the AI will have 10k ships to throw at me when the next CPA comes along, but I might be wrong. It doesn't so much run out CPA, its just their power level drops heavily after you break 20k+ ships it has in storage in 4 CPA.


Offline Trandrin

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Re: CPA: strength and longevity.
« Reply #3 on: October 06, 2012, 11:31:06 am »
Oh god.. Just saw what you put in for the next version with the Reserve slush fund spending on CPA, are those going to be mk5 ships or create normal mark craft for the event?

Offline keith.lamothe

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Re: CPA: strength and longevity.
« Reply #4 on: October 06, 2012, 11:45:43 am »
Just saw what you put in for the next version with the Reserve slush fund spending on CPA, are those going to be mk5 ships or create normal mark craft for the event?
It'll just use the target tech level for the CPA, which I think is just the normal wave tech level.

I had briefly considered making them mkV, but that would be too mean ;)  That said, the lower-mark ships make a smaller dent in the strategic reserve, too.

Anyway, yea, this should slow down the rate at which the barracks deplete (it'll fill the first 50% with reserve, then pull the rest normally unless there isn't enough), as well as give the AI a little room to augment the CPA with certain preferred ships.
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Offline Fluffiest

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Re: CPA: strength and longevity.
« Reply #5 on: October 06, 2012, 05:58:55 pm »
By "certain preferred ships", do you by any chance mean "more goddamn Zenith Bombards"?

Offline keith.lamothe

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Re: CPA: strength and longevity.
« Reply #6 on: October 06, 2012, 10:23:48 pm »
By "certain preferred ships", do you by any chance mean "more goddamn Zenith Bombards"?
No, antimatter ammo isn't actually that great for breaking up chokepoints.

Though the alpha is to die for.
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