Author Topic: Counter Warp Stations  (Read 1354 times)

Offline Solarity

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Counter Warp Stations
« on: April 23, 2011, 09:01:04 am »
I'm guessing these wont protect an AI home planet and exo-galactic worm hole?  Just realised this might make keeping my 3 Spire science labs alive a lot harder than i thought it would...  Unless a cloaker starship can cloak them possibly?

P.S. OMG, after a 36 hour game, I hit one homeworld, get the friendly AI mothership + 12 Artillery Golums + 3 Regenerators + 3 Armoured +900 Mark V fleet ships....

Offline Red Spot

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Re: Counter Warp Stations
« Reply #1 on: April 23, 2011, 09:13:14 am »
Martyrs and implosion arty's rock ;)

Not sure about the CW-CCs though, at that stage I just tend to park a golem/spire-DN near the exo-gate, together with a supply of cloaked Martyrs surrounding the gate. :)

Offline Solarity

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Re: Counter Warp Stations
« Reply #2 on: April 23, 2011, 09:29:44 am »
So do cloaker starships work on buildings?

Offline TechSY730

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Re: Counter Warp Stations
« Reply #3 on: April 23, 2011, 10:48:47 am »
P.S. OMG, after a 36 hour game, I hit one homeworld, get the friendly AI mothership + 12 Artillery Golums + 3 Regenerators + 3 Armoured +900 Mark V fleet ships....

Yea, the AI takes defending its homeworld seriously, especially if you've been helping the Spire out and getting the cool stuff that comes with that. :P

That is a beatable attack force, but you will take HEAVY losses no matter what you do. Good luck. ;)

Offline Solarity

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Re: Counter Warp Stations
« Reply #4 on: April 23, 2011, 11:04:19 am »
I did beat it, I waited on the other side of wormholes for them to come through, most of the fleet ships came first, even at mark V the are very easy pickings for 62 spire ships coming out a few at a time. Implosion arty and the defence towers go down easy too, then I focused on the mothership with what was left.  I didn't manage to kill it before the whole fleet got killed, got it down to maybe 20%, but took the count down to 10 Massive AI ships from about 70.  There was a bit of an odd situation afterwards though...  I have a string of neutral planets that the AI must go through to get to my front lines, but them somehow disappeared for about 20 minutes amongst 6 neutral planets until my new spire fleet was ready, then they poured through the wormhole with a couple thousand other ships that had been hanging out, 5000 odd units on the screen does make the computer chug a bit hehe.  Oh and dont you hate when you get a Coutner Attack wave come into a planet and there only looks to be 3 or 4 bombs etc but when you highlight them it turns out there are 500 flying in one foot print?  Auto kiting worked a treat on the botnet :)

Offline Red Spot

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Re: Counter Warp Stations
« Reply #5 on: April 23, 2011, 11:37:04 am »
So do cloaker starships work on buildings?

No they dont, you cant hide mk3 R-stations. However you can hide the components on the FS-buildings (this only hurts though, as it seems it doesnt just hide the FFs, it disables them).