Machine -- I really hate to lose you, though of course it's your prerogative to go. And you are very right in the fact that it's anyone's choice to not upgrade. I don't care if people want to play older versions, that's their right. What does bug me is when people threaten me with "I'm not upgrading unless you change this." I don't know how else to take that than as an ultimatum. No one was calling you a terrorist, but I maintain that we felt like that was an ultimatum, and that that isn't something we use in our decision making.
My point in my last post on that other thread was not to get any "last digs in," but simply to explain my thinking and why things escalated the way they did. It was a plea for a little trust and understanding, not for you to leave. You've been an absolute wonderful help, and I really want you to know that we are extremely grateful for all the time you spent. You've been one of the largest supporters of us in terms of your time and efforts both in mantis, on the forums, and of course with helping convert others to enjoying the game as well. You converted over a ton of bug reports, and you're one of the biggest bug reporters and feature suggesters yourself. That's all extraordinarily valuable, and it's not been my intention to antagonize you.
Similarly, perhaps ironically, HitmanN is also most at odds with this and is a uniquely helpful contributor. He's been doing all this art that he graciously lets us use for free, and in general has been helping with suggestions and bug reports close to as much as you have. The last thing I would want to intentionally do is drive either of you away. Just from a selfish standpoint, it would be stupid. But driving customers away isn't good business, in general. If you're feeling unwanted, that's not the intent, but by all means if there are other ways you'd rather spend your time, that's your right. I can't expect everyone to stay around forever, though it makes me more than a bit sad every time someone disappears -- especially if there's bad blood, as seems to be the case here.
Sigh. It seems that with my big explanation post, I made things worse rather than better. But the points, boiled down as succinctly as possible, are simply this:
1. We made some poor wording choices (the "terrorist" thing in particular), but the underlying intent of what we were saying was not meant to be aggressive or harmful. I for one apologize if those came across wrong, as clearly they did.
2. When disagreements arise, we don't make decisions on who shouts the most or repeats themselves the most, and there was a lot of that in that thread. If we as the game designers can't agree with whatever customers, we have no judgment to go on but our own, as we're the ones doing the work and taking the risks. It's not a matter of us being more important or "commander in chief," but a fact that it's our responsibility to shepherd the game, and the "buck stops here" to use another US idiom. It just means I can't debate endlessly when it's clear we won't agree; it's not a good use of my time, it's very draining on my morale (as, clearly, it was to yours), and nobody wins. As evidenced here. This is a falling-out that never should have happened.
Sigh.