I knew that line was going to be misconstrued.
Here's what I'm trying to communicate and you seem to be missing: AI War is a very deliberately created game. It's a work in progress too, and both what it is now and what it's intended to be send the same message: forget tactics, use strategy.
Feints, retreats, kiting, flanking, turtling are hallmarks of the RTS genre. I'm not one of Arcen's devs but I'm fairly confident that few of these will be taught to the AI, because AI War isn't an RTS. Just as much of it is tower defense or grand strategy, plus Chris likened AI War to a puzzle game in a few places.
AI ships don't break off attack runs because the survival of an individual ship or even an entire wave is irrelevant, as is their performance. What matters is if your command station survives. The entire game is designed to get you looking at the big picture. The AI doesn't care about efficiency, and by the same token the only thing you should care about is whether you can survive its next attack. Forget the micro, on both sides of the equation. Heck, they've taken a lot of micromanagement out of AI War over the years to focus on the big picture. Accuracy, the old armor rules, entire resources and the old power mechanics, all gone. Gone to reduce the tactical layer and to make more room for your strategy.
In the game's current incarnation, you'll have to enable some of those AI tweaks or cheats to get the tactics game you want. I re-suggest all the AI plots and minor factions I've suggested before, and also add AI Level 8 to see. In the future I expect the discrete tactical behavior of the AI will not change much (because it is working as intended), and that the strategic layer will only continue to expand.
Lucky for you, there is still a chance to change that. All you have to do is
beat a game of 10/10, and prove that it's because the AI couldn't tactics its way out of a wet paper bag.
Maybe a bit too sarcastic. Hm.
P.S If AI did do tactical adjustments to go around defenses then what other option would the player but to have to put all turrets around the incoming warp holes? Wouldn't that favor putting research in ships more than turrets?
The pendulum would swing back there, yes. It wouldn't change the defensive nature of the game, but you'd need to be a much more active part of the defense. More micro. Bleh.