No, never played Spring. I think I've heard of it though, it's that Total Annihilation recreation right?
And I have no issues with the fact that the replay always plays the same and I'm not arguing that AI War could not have a replay system implemented if X and keith had the time to spend on it. (Please don't by the way.)
My contention is that the number of units and length of the game makes a replay impractical. Because of how the replay save system being talked about here works, if you want show something at 6hours gametime you would have to run 6 hours of simulation time first.
And the sheer number of units would dwarf the number of units running at once in spring (I assume anyway.) Okay, AI War is a simpler simulation in terms of physics but a couple hundred units is a big to very big battle for spring, where as I'm throwing a fleet of a couple hundred ships around by the 10 minute mark in AI War.
It does look like some of my original assumptions were off, which means the numbers I posted are no good, but the bottom line is that AI War games are expected to last about 12 hours, there are many, many battles with hundreds of units a side, a few to some battles with thousands of units involved. I do not see a replay system being really viable even if it was implemented.
It's certainly not worth it when you can set a situation up, pause, queue up commands then save and send that save file instead.
keith: Alright, so it's not actually random, just the results are unknown until the call is made to the random number generator with that specific seed. That does throw pretty much all my initial assumptions out the window.
D.