Author Topic: Missiles (Lightning) underpowered?  (Read 1700 times)

Offline Mánagarmr

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Missiles (Lightning) underpowered?
« on: December 06, 2010, 07:27:21 pm »
Am I the only one that feels this way? The AI had a blob of some 400 ships sitting on a wormhole, drooling at the prospect of owning me, when I sent a full cap  MK I lightning warheads (biggest range) through and blew them up in their faces.

Now, I remember from back in the days that a lightning missile essentially put a HOLE on that blob. Not so much this time, these four missiles took a part of the ships down to roughly 30% health. That's it. A full cap of missiles and it did...that.

Is that really the intention? It makes missiles look a bit weak, really.
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Offline x4000

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Re: Missiles (Lightning) underpowered?
« Reply #1 on: December 06, 2010, 07:28:32 pm »
Note that the old lightning warheads are the new mark III ones.  Hence the weaker stats on the mark I ones.  IIRC.
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Offline Mánagarmr

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Re: Missiles (Lightning) underpowered?
« Reply #2 on: December 06, 2010, 07:29:46 pm »
Ah, yeah well that would explain the damage loss, but the MK III also have an extremely short range in that they essentially can hit two-three ships at tops, so I'm kinda reluctant to use them :/. In fact, even the Mk I range is a bit short.
« Last Edit: December 06, 2010, 07:34:17 pm by Moonshine Fox »
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Offline Lancefighter

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Re: Missiles (Lightning) underpowered?
« Reply #3 on: December 06, 2010, 07:42:12 pm »
mk2 are the old lightning turrets - 250k damage at 1k range

mk3 are more 'i really want to blow up that ship'.. less area effect.

What you really want are martyrs >.>
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Offline x4000

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Re: Missiles (Lightning) underpowered?
« Reply #4 on: December 06, 2010, 07:47:04 pm »
Ah, that's right -- thanks Lance.
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Offline Mánagarmr

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Re: Missiles (Lightning) underpowered?
« Reply #5 on: December 07, 2010, 01:10:55 pm »
Okay, so my understanding is that "this is intended, this is the way it's supposed to be and we have no intention of buffing them, because it's not needed". Am I right in assuming this?

Personally, I feel they are a bit on the weak side when even a full cap of warheads can't knock out a single ship :/
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Offline zebramatt

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Re: Missiles (Lightning) underpowered?
« Reply #6 on: December 07, 2010, 01:46:37 pm »
I'm inclined to agree.

Although I understand that they're not supposed to be an obvious choice for the player to use, at present the MkIs at least are a very obvious choice not to - they basically do nothing!
« Last Edit: December 07, 2010, 02:08:38 pm by zebramatt »

Offline Mánagarmr

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Re: Missiles (Lightning) underpowered?
« Reply #7 on: December 07, 2010, 01:51:48 pm »
I'm glad someone agrees. I thought I was going completely nutty. I'm Mantising this, for better tracking and visibility.
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Offline PineappleSam

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Re: Missiles (Lightning) underpowered?
« Reply #8 on: December 07, 2010, 01:54:22 pm »
How do lightning missiles compare to Spire Martyrs damage wise?

Offline Mánagarmr

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Re: Missiles (Lightning) underpowered?
« Reply #9 on: December 07, 2010, 02:04:08 pm »
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Offline Suzera

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Re: Missiles (Lightning) underpowered?
« Reply #10 on: December 07, 2010, 03:18:52 pm »
Permanent disadvantage, temporary gain (sometimes not even that).

Offline lanstro

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Re: Missiles (Lightning) underpowered?
« Reply #11 on: December 07, 2010, 07:46:25 pm »
Mk IIIs aren't that great at killing a single high value target either - I remember one game several weeks back when we tried to use two of them to take down a clump of spire starships (we were fighting a starship commander) and they barely scratched them: the damage couldn't punch through the spires' armour