I had an idea I'll repeat here. I'm not certain how fantastic it is, I'm rather skeptical. But throwing it out here seems more appropriate.
Modular Hive Golem Starship.
That is, the Hive Golem functions by spending build points, storing up transport capacity.
Neinzul Combat Carrier with modular 'carrier bay' slots (champions have slicer and interceptor and bomber mods), that spend resources and build to capacity while not on stand down. Unlike a Neinzul Enclave Starship, these would not deploy drones automatically, but only on demand of an 'unload' button, or destruction.
If the player has multiple types of younglings, they can mix and match modules. Higher mark carriers get more module slots, but will display older modules on the ship design screen. If they don't have multiple youngling types, then extra shrikes.
...Consider making these ships spawn as zombies, I'm uncertain to the pros and cons.
Unlike the Neinzul Enclave Starship, make the Combat carrier fairly healthy, possess radar dampening (10-15k), and be fairly cheap (Mk1 starting at 20K M/C). Give it a fairly common hull type, one that missile posts have a bonus against. Unlike all the other starships, it needs to be cheap and relatively expendable. It doesn't get free drones, spends on its units, and it's intended role is to get up right next to an enemy, deploy, and die. it may also unleash fun near a wormhole, but attrition would be a common factor. While you're at it, give it a sniper cannon capable of only targeting fleetships, to reduce the 'one or two fighter' agro.
Design with speed and hull type with either fighter or frigate counters in mind?
Thoughts: What makes this any different than an assault transport loaded with Neinzul, an Enclave Starship? Or for that matter, a Mobile Space Dock?
- No Attriton per Jump
- Storage capacity makes for a fleet 'alpha' strike
- Durable?
- Zombies to not mess with normal ship caps?
- No cloaking, relatively low resource cost.
- If you tie it to zombies, maybe you can distance it from requiring a bonus ship type at all? And then certain sixteen homeworld players stress test things. By forcing it to be a bonus ship type, it costs them a normal caps worth of Younglings?
If you tie it to zombies, why wouldn't you take this instead of a regular youngling bonus? Clearly, I haven't thought this out completely. Perhaps you get about half as many as zombies in exchange for the variety provided?