Poll

Which DLC would you like to see next?

Game Mechanic - Tiered alert system for easier raiding
8 (11.8%)
Game Mechanic - Easier to read maps (in lobby)
1 (1.5%)
Game Mechanic - Random inclusion for Minor Factions and AI Plots
8 (11.8%)
Game Mechanic - Better health bars on far zoom
2 (2.9%)
Game Mechanic - Per-Planet Auto Ship Count Maintenance
3 (4.4%)
Game Mechanic - Easier transport loading mechanics
10 (14.7%)
Game Mechanic - Visual wave multiplier indicator
7 (10.3%)
Game Mechanic - Single Planet Suppression Control Nodes
5 (7.4%)
Game Mechanic - Easier Building on Allied Planets
9 (13.2%)
Unit - Kite
2 (2.9%)
Unit - Dimension Surfer and Hypercube
3 (4.4%)
Unit - Lazer Grid Turret
4 (5.9%)
Visual - Super Fancy Grenade Explosion
6 (8.8%)

Total Members Voted: 0

Voting closed: September 12, 2010, 08:45:06 pm

Author Topic: Community DLC Suggestion Poll: Week of 9/5/10  (Read 10197 times)

Offline Spikey00

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #15 on: September 06, 2010, 10:11:18 pm »
Well, seeing how a few of those are fixes and improvements to the game mechanic, it may be worth to have them all implemented in time.
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Offline keith.lamothe

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #16 on: September 06, 2010, 10:13:11 pm »
I prefer to not take more than 3 "winners" from any one poll, but as far as tie-breaking it's probably ok to just take 3 from this one and consider the other close-ones as automatic nominees for the next one (and not put this week's winners in the next poll), where they'll probably win.
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Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #17 on: September 06, 2010, 10:26:47 pm »
Whatever works best!  :) Guess we'll see how things look at the end of the week.
Time to roll out another ball of death.

Offline zebramatt

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #18 on: September 07, 2010, 10:17:53 am »
Come on people, Single Planet Suppression Control Nodes!
 ;)

Offline Lancefighter

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #19 on: September 07, 2010, 11:26:32 am »
i suggested those... but then people disagreed and they turned into single planet build nodes  ::) (which did eventually make it in)
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Offline zebramatt

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #20 on: September 07, 2010, 11:59:04 am »
i suggested those... but then people disagreed and they turned into single planet build nodes  ::) (which did eventually make it in)

It's still a good idea, in addition to single planet build nodes!

The lack of suppression nodes is actually the one thing which causes me the most amount of unnecessary micromanagement at the moment!

Offline Sizzle

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #21 on: September 07, 2010, 03:22:13 pm »
I would vote for that but I've already spent my votes this week. Perhaps next poll ;).

Offline RCIX

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #22 on: September 07, 2010, 09:07:27 pm »
Go Tiered Alert System! Right now it's tied for 3rd -_-
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Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #23 on: September 07, 2010, 09:11:21 pm »
I'm surprised better health bars on far zoom isnt doing better. It sucks thinking youre tearing up a group of enemy ships, when in fact you were only tearing up one of them.  :P
Time to roll out another ball of death.

Offline Sizzle

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #24 on: September 07, 2010, 09:51:36 pm »
Theres a ton of really good ideas this batch, is the problem.

Offline Lancefighter

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #25 on: September 07, 2010, 10:15:48 pm »
i wanted to vote for them all  :-[
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Offline Spikey00

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #26 on: September 08, 2010, 01:22:52 pm »
I almost always want to vote all of them up.  ;)
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #27 on: October 11, 2010, 06:09:54 pm »
Chris/Keith, when do you think would be a good time to resume with the community DLC polls? I'd like to give you guys a chance to get your own projects implemented first, so just let me know when youd like them to start back up and I'll post the next round.
Time to roll out another ball of death.

Offline keith.lamothe

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #28 on: October 11, 2010, 06:17:28 pm »
I'll have to defer to Chris on this one :)

We'd really love to get back to these (and actually a number of things are getting done as part of the 4.0 work), but it's just an unending tangle of stuff cropping up on us right now ;)
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Offline x4000

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Re: Community DLC Suggestion Poll: Week of 9/5/10
« Reply #29 on: October 22, 2010, 10:26:48 pm »
I'd say that we can probably start slotting these in immediately again after 4.0.  We're going to be working on another AI War project right about then, and we're going to be very busy with that, but we'd like to do a lot of community-requested things as part of that.  Which we did for CoN and 4.0, too, we just didn't run it through the poll.

By mid-December, I think we'll be back to the usual holding pattern of AI War updates with the community DLC being more central, etc.
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