Poll

Which DLC would you like to see next?

AI Plot/Endgame: AI Threat assessors
15 (17.2%)
Feature: Floating Licenses
2 (2.3%)
Feature: Construction Templates
10 (11.5%)
Feature: Visual shot power representation
10 (11.5%)
Feature: Auto-balance energy
8 (9.2%)
Rebalance/Tweak: Boosting fortress
4 (4.6%)
Rebalance/Tweak: Rebel colonies
6 (6.9%)
Rebalance/Tweak: Transports "rewamp"
5 (5.7%)
Control Node: Single Planet re-builders and engineers
10 (11.5%)
Control/Hotkey: Shift queuing on galaxy map pauses movement
4 (4.6%)
Unit: Support starship line
13 (14.9%)

Total Members Voted: 0

Voting closed: April 11, 2010, 10:36:02 pm

Author Topic: Community DLC Suggestion Poll: Week of 4/4/10  (Read 2939 times)

Offline HellishFiend

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Community DLC Suggestion Poll: Week of 4/4/10
« on: April 04, 2010, 10:36:02 pm »
Community DLC voting for the week is now underway!

The nominations that receive high amounts of votes will receive higher consideration to be DLC in the near future. If a particular piece of content is likely to be out-of-scope for the near future, it will be kept on a list of content we would like to see in the next expansion (Q4 '10). Please note that we may not know whether or not a suggestion will need to be shelved until after the voting.  Also bear in mind that this is Chris/x4000's game and inclusion of any content is ultimately his decision!

The voting will last one week. The next nomination topic will begin on the 11th.

Thanks for your participation!

AI Plot/Endgame:
AI Threat assessors  - http://arcengames.com/forums/index.php/topic,4405.0.html  - (Kryzite)

Feature:
Floating Licenses - http://arcengames.com/forums/index.php/topic,3565.0.html - (triggerman602)
Construction Templates - http://arcengames.com/forums/index.php/topic,4032.0.html - (MaxAstro)
Visual shot power representation - http://arcengames.com/forums/index.php/topic,2813.0.html - (I-KP)
Auto-balance energy - http://arcengames.com/forums/index.php/topic,4471.0.html  (ShadowOTE)

Rebalance/Tweak:
Boosting fortress - http://arcengames.com/forums/index.php/topic,3555.0.html - (Ozymandiaz)
Rebel colonies - http://arcengames.com/forums/index.php/topic,4437.msg29822.html#msg29822  (RCIX)
Transports "rewamp" - http://arcengames.com/forums/index.php/topic,4543.0.html  (Voodoomancer)

Control Node:
Single Planet re-builders and engineers - http://arcengames.com/forums/index.php/topic,3329.0.html - (Velox)

Control/Hotkey:
Shift queuing on galaxy map pauses movement - http://arcengames.com/forums/index.php/topic,4305.0.html  - (dumpsterKEEPER)

Unit:
Support starship line - http://arcengames.com/forums/index.php/topic,2973.msg18570.html#msg18570 - (FrostyThePyro)
« Last Edit: April 04, 2010, 11:13:23 pm by HellishFiend »
Time to roll out another ball of death.

Offline triggerman602

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #1 on: April 04, 2010, 11:07:02 pm »
Quote
rewamp

i see what you did there.

or is rewamp an actual word/term?
« Last Edit: April 04, 2010, 11:11:39 pm by triggerman602 »

Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #2 on: April 04, 2010, 11:11:48 pm »
Quote
rewamp

i see what you did there.

Voodoomancer did it, and I left it there.  ;)
Time to roll out another ball of death.

Offline triggerman602

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #3 on: April 04, 2010, 11:34:48 pm »
He did it in his original thread too though.

Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #4 on: April 04, 2010, 11:43:19 pm »
I noticed that, so I put quote marks around it for emphasis.  :P
Time to roll out another ball of death.

Offline RCIX

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #5 on: April 05, 2010, 12:06:32 am »
Aside from my idea, the only one that really stands out is the shot power representation; i'm all for anything to make AI war look better :)
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline snrub_guy

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #6 on: April 05, 2010, 06:03:22 am »
Huh, and just to be different RCIX, I wanted like 5 votes... Went for the new starships and the single engie nodes, but there were three or four others that I thought were great ideas too...

Offline FrostyThePyro

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #7 on: April 05, 2010, 07:28:50 pm »
Credit were credit is due, I didn't make the suggestion I just nominated it (I know somone nominating something they didn't suggest, heresy).  I-KP suggested it (could have sworn I entered that in when I nominated it)

Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #8 on: April 06, 2010, 08:20:50 am »
Credit were credit is due, I didn't make the suggestion I just nominated it (I know somone nominating something they didn't suggest, heresy).  I-KP suggested it (could have sworn I entered that in when I nominated it)

Yes, but the "credit" for the entries in the polls goes to the one who nominates, to keep track of who has already used their nomination for the week. Anyone can nominate anyone else's entries, and everyone gets one entry per week.

And nominating someone else's suggestion is definitely not heresy. You should nominate whatever you want to see in the game, regardless of who came up with it.  :)
Time to roll out another ball of death.

Offline superking

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #9 on: April 06, 2010, 09:32:25 am »
I really want that rebel colony fix, that is by far the most overt annoyance right now

Offline I-KP

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #10 on: April 06, 2010, 01:13:51 pm »
Shouldn't fixes be dealt with as a matter of course and not via a nominations process?
Atmospheric & Lithospheric Reticulator,
Post-accretion Protoplanet Aesthetic Seeding Team,
Celestial Body Design & Procurement Division,
Magrathea Pan-Galactic Planets Corp.,
Magrathea.

Offline dumpsterKEEPER

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #11 on: April 06, 2010, 01:32:27 pm »
Shouldn't fixes be dealt with as a matter of course and not via a nominations process?

I agree, but the rebel colony "fix" is really more of a more of a "make these less annoying and actually fun" tweak and not a "these are reproducibly broken" bugfix, since they are working as intended.

Offline I-KP

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #12 on: April 06, 2010, 02:09:43 pm »
Fairy muff then.
Atmospheric & Lithospheric Reticulator,
Post-accretion Protoplanet Aesthetic Seeding Team,
Celestial Body Design & Procurement Division,
Magrathea Pan-Galactic Planets Corp.,
Magrathea.

Offline dumpsterKEEPER

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #13 on: April 06, 2010, 04:11:16 pm »
Fairy muff then.

And I just expanded my vocabulary :)

Offline keith.lamothe

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Re: Community DLC Suggestion Poll: Week of 4/4/10
« Reply #14 on: April 12, 2010, 02:14:35 pm »
Quote
AI Plot/Endgame: AI Threat assessors
Ok, Chris likes this one too, so I'll put it on my short list :)

Quote
Feature: Construction Templates
I'd really like to get to this one soon, too.

Quote
Unit: Support starship line
Still have carriers on the list, but an additional line of starships can bring additional coolness :)

Quote
Control Node: Single Planet re-builders and engineers
Does seem very useful; I was surprised to realize those ones weren't already single-planet.  Not sure how much time there will be this month, but we'll remember this.

Quote
Feature: Visual shot power representation
As Chris said, this could take a while to implement; but it would be very nice to add a bit more variety to the shots and make it easier to realize the difference between, say, a mk I bomber and a mkIII bomber.
« Last Edit: April 12, 2010, 02:19:30 pm by keith.lamothe »
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