If possible, can we get a feasibility response on the following items?
Feature - AI Fleet Tactics 14 (14.7%)
Rebalance - MRS Overhaul 13 (13.7%)
Feature - AI Command station hacking 9 (9.5%)
Sure thing. The AI Fleet Tactics thing is something that I 100% intend to look at, but not in the next couple of months. That's going to require a lot of thought and concentration from me, and while it will be a great improvement I'm sure, it's not something that I have anywhere close to time for at the moment. Here I'm speaking from memory, basically referring to the topic about the AI ships adding in some dynamic flocking behavior about the starships. My thoughts on this were in a different thread than was actually linked, apparently.
For the MRS overhaul, aspects of that are simple, and other aspects of it are not so. Keith will be the one to tackle this, it would be in the next few weeks but not this week, as right now we're in a bugfixes-only mode in preparation of doing an official release. I don't think we'll do everything on that list, but looking at making the MRS more usable along those lines seems like a good thing to me. Keith: let's make this something to talk about in the week after the upcoming official release.
For the AI Command Station hacking, I think that that idea is not ready to go from a design sense. There are a variety of ideas there, but none of them strike me as being quite the right one yet. A lot of those are fairly exploitable, allowing dedicated players to simply dodge AI Progress (which I'm not going to do, I've spent a lot of time ensuring the opposite), or to allow them to unlock extra ship classes (again, not something I'm interested in doing, as that devalues the ARS and also causes balance problems in general). So while the general concept of having a hacking drone and hacking command stations is interesting, I don't think that anything has yet been proposed that would be feasible from a design standpoint.