Poll

Which DLC would you like to see next?

Unit - Plasma Generator
1 (1%)
Unit - Support ships
9 (9.4%)
Unit - Heavy Turrets
11 (11.5%)
Unit - Carriers
18 (18.8%)
Unit - Interdictor Starships
3 (3.1%)
Tweak - Mobile repair stations FRD
9 (9.4%)
Tweak - Overkilling OK if no other targets in range
16 (16.7%)
Feature - Dedicated server
4 (4.2%)
Feature - Start Anywhere with Anything
3 (3.1%)
Feature - Construction templates
8 (8.3%)
Feature - Destination ETA
9 (9.4%)
Feature - Screenshot Function
5 (5.2%)
Feature - Transport Features
0 (0%)

Total Members Voted: 0

Voting closed: February 28, 2010, 09:15:06 pm

Author Topic: Community DLC Suggestion Poll: Week of 2/21  (Read 7391 times)

Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 2/21
« Reply #45 on: February 28, 2010, 11:09:40 pm »
A good week! When possible, can we get a response on the following items?

Unit - Carriers    18 (18.8%)
Tweak - Overkilling OK if no other targets in range    16 (16.7%)
Unit - Heavy Turrets    11 (11.5%)

Thanks!
Time to roll out another ball of death.

Offline x4000

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Re: Community DLC Suggestion Poll: Week of 2/21
« Reply #46 on: February 28, 2010, 11:51:14 pm »
A good week! When possible, can we get a response on the following items?

Unit - Carriers    18 (18.8%)
Tweak - Overkilling OK if no other targets in range    16 (16.7%)
Unit - Heavy Turrets    11 (11.5%)

Thanks!

Definitely a good week!  Obviously, the screenshot function has already been added at this stage.

For the carriers, I agree that should be a fun choice, but it requires a substantial amount of art (new carrier graphics, as well as bomber/etc) graphics, that I'm not keen to pull Phil away from Tidalis for at the moment.  Basically, the endgame stuff, plus the epilogue stuff, is going to be a big focus for AI War on the next month (largely minus me, because I really have to get more done on Tidalis and stop letting AI War distract me to quite the same degree).  And I suspect there will be some art needs with those new endgame scenarios, which I'd rather save any "Phil AI War time" for.  Endgame stuff wasn't in this poll, but I think it's clear that the community feels pretty strongly about that based on the response in the subforum for discussing it, and it's also something that I personally think is more important than adding yet another starship for the time being.  But, the fact that carriers were popular has not fallen on deaf ears; after we go through all the stuff with the endgame scenarios, which I imagine could take a few months, then carriers might be a good fit around that time.

For the "overkilling OK" thing, I think that's a good tweak and I made a note to Keith to look at that soon.

Personally, I also think that Heavy Turrets are a super good idea.  Those fill much more of an empty niche compared to carriers, I think.  Those will be a bit of a challenge to balance, I'm sure, but I think it will be worth it.  Main challenge at the moment, again, is lack of art.  I can only pull Phil off of Tidalis so much without completely derailing that project, and I still think that the endgame stuff is more pressing than heavy turrets, despite how cool heavy turrets are.  There is various user-submitted art around the forums here; if there is anything that could work for a base heavy turret, I could make mark I/II/III variants myself.  But I'm not sure what is here at the moment, so if there's nothing around it will probably be a few months on this one, too, simply due to staff workload (Phil in this case).
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Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 2/21
« Reply #47 on: March 01, 2010, 12:57:15 am »
Not a problem, I will add things appropriately to the "to be added soon/later" lists.
Time to roll out another ball of death.

Offline x4000

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Re: Community DLC Suggestion Poll: Week of 2/21
« Reply #48 on: March 01, 2010, 01:17:08 am »
Thanks!
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Offline keith.lamothe

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Re: Community DLC Suggestion Poll: Week of 2/21
« Reply #49 on: March 01, 2010, 10:58:36 am »
I think I-KP's art for the Riot line worked pretty well, so if some kind player(s) feel inspired to help out with carriers and heavy turrets, perhaps that could happen sooner rather than later.  Up to Chris, of course.
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Offline RCIX

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Re: Community DLC Suggestion Poll: Week of 2/21
« Reply #50 on: March 01, 2010, 05:23:47 pm »
I think I-KP's art for the Riot line worked pretty well, so if some kind player(s) feel inspired to help out with carriers and heavy turrets, perhaps that could happen sooner rather than later.  Up to Chris, of course.
I already did my part for the Carrier (at least as far as i can), i'll see if i can't make a Heavy Turret sketch or two.
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Offline keith.lamothe

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Re: Community DLC Suggestion Poll: Week of 2/21
« Reply #51 on: March 01, 2010, 09:42:17 pm »
Basically I'll need actual usable png files as I'm no pixel pusher, but however y'all want to go about it.  And don't feel like you have to do our art for us, y'all do pay for the game after all ;)  But if you want carriers sooner rather than later, well... :)
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Offline Spikey00

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Re: Community DLC Suggestion Poll: Week of 2/21
« Reply #52 on: March 01, 2010, 09:50:39 pm »
Being belated as usual, I find interest in the overkill suggestion--this was probably mentioned, but it is annoying in having a unit that recovers HP, such as a Vampire, lurking around your fleet that regains HP while you try to mouse2 it--nearly cut my wrist vertically.  =\
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Offline HitmanN

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Re: Community DLC Suggestion Poll: Week of 2/21
« Reply #53 on: March 02, 2010, 11:09:00 am »
Regarding the heavy turret GFX, I added some suggestions in the Mods & Modding section, in case you want to take a look at them.