Author Topic: Community DLC Suggestion Poll Nominations: Week of 6/20/10  (Read 5844 times)

Offline HellishFiend

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Community DLC Suggestion Poll Nominations: Week of 6/20/10
« on: June 21, 2010, 07:14:06 am »
Here are the simple rules for Nomination week:

- One nomination per user, per week!
- Include the URL to the nominated suggestion topic in your post.
- You can change your nomination later in the week if you like.
- You may re-nominate a suggestion from a previous poll*.

Please format your nomination like this:
(nomination name) - (nomination URL) (user name)

Nominations will be compiled into the next poll on the 27th.

*If re-nominating a suggestion from a previous week, there are no restrictions on doing so, but you should keep the results in mind when making your selection.
Here is the link to the previous poll: http://arcengames.com/forums/index.php/topic,5959.0.html
Here is a link to the ongoing poll results topic: http://arcengames.com/forums/index.php/topic,3651.0.html

Important info: The nominations that receive high amounts of votes will receive higher consideration to be DLC in the near future. If a particular piece of content is likely to be out-of-scope for the near future, it will be kept on a list of content we would like to see in the next expansion (Q4 '10). Please note that we may not know whether or not a suggestion will need to be shelved until after the voting.  Also bear in mind that this is Chris/x4000's game and inclusion of any content is ultimately his decision!

Thanks for your participation!
Time to roll out another ball of death.

rubikscube

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #1 on: June 21, 2010, 04:36:08 pm »
Damage over Time attacks - http://arcengames.com/forums/index.php/topic,5624.0.html Rubikscube

Offline Draco18s

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #2 on: June 22, 2010, 03:15:37 pm »
Damage over Time attacks - http://arcengames.com/forums/index.php/topic,5624.0.html Rubikscube

That's a good one.

My nomination:
One of various transport loading improvements

Some others I'd be in favor of (aka "some links for those who don't want to dig through the 2+ different suggestion forums for gold"):

MRS with tug "hard points"

Auto-build powerplants node

Rally point forwarding (aka Patrol Points)

And there was some thread about mine layers / mine fields that abstracted mines to an "area" rather than individual buildings.  Oh yes Mines and how they could work better.

rubikscube

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #3 on: June 22, 2010, 04:21:16 pm »
well, if they would be willing to find it, so nice links! btw, your transport changes look similar to my suggestions too! cool
« Last Edit: June 22, 2010, 04:48:56 pm by rubikscube »

Offline Volatar

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #4 on: June 22, 2010, 09:00:16 pm »
I would like to nominate Rally point forwarding (thanks Draco :))

Offline Draco18s

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #5 on: June 22, 2010, 11:16:47 pm »
(thanks Draco :))

You're welcome. :)
I figured if I was going to go to the trouble of finding all of the suggestions I'd like and deciding between them, I might as well provide a starting point short-list for other people.

Offline keith.lamothe

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #6 on: June 22, 2010, 11:42:53 pm »
FYI, "Rally post forwarding" already won a previous poll, Chris ok'd it (well, at least a form of it, we'll see more on the details when the time comes) and is on the todo-list.  Feel free to vote for it if it makes you feel better, but we're going to do it anyhow, just not until we have a bit less packed of a schedule :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

rubikscube

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #7 on: June 23, 2010, 01:26:37 am »
(thanks Draco :))

You're welcome. :)
I figured if I was going to go to the trouble of finding all of the suggestions I'd like and deciding between them, I might as well provide a starting point short-list for other people.

You can never get a short list without being prejudice and biased, especially to your own likings, no offense, best way is for them to go to the corresponding sub forum they want to vote for (new starship or new feature?). now that's a real voting,

and just  to shorten out for you, don't pick any suggestions that is obviously impossible, and don't pick suggestions too old.

Offline Draco18s

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #8 on: June 23, 2010, 10:41:37 am »
You can never get a short list without being prejudice and biased, especially to your own likings, no offense, best way is for them to go to the corresponding sub forum they want to vote for (new starship or new feature?). now that's a real voting,

and just  to shorten out for you, don't pick any suggestions that is obviously impossible, and don't pick suggestions too old.

Well yes.  But I didn't say people had to pick them.

Offline superking

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Offline vonduus

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #10 on: June 24, 2010, 01:14:12 pm »
Kinda quiet here, perhaps it is time to try to get my suggestion on the to-do-list again: Select healthy ships only.

http://arcengames.com/forums/index.php/topic,4277.0.html

The idea is to be able to select all ships that are not too damaged in one go. As of know I must (1) attack with my whole fleet, and then (2) grab the sick ones and give them another order. What I suggest is a selection option, that leaves the sick ones behind.
If you miss the alert, you die. If you get the alert, you die. Summa summarum: You die. (Kierkegaard on CPAs)

Offline ColdPrototype

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Offline Dragon

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #12 on: June 24, 2010, 07:51:12 pm »
Choosing starting units before generating map seed.
http://arcengames.com/forums/index.php/topic,2084.msg43519.html#msg43519

One thing that bothers me is when people really like to play with a specific ship type, and you have several people playing, each wanting a specific ship.  You have to click through dozens of random seeds to find one that fits all the ship types that everyone wants.  It would be nice to have some filters for the seed generator, so that if you wanted to have both force field bearers and teleport battle stations in the same game, you could check those options, and then when you clicked the generate seed it would only generate seeds that had both of those ship types on them.  That way people can choose their bonus ship first, and then we can flip through the maps looking for a cool looking one.

Offline Sizzle

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #13 on: June 24, 2010, 08:21:23 pm »
One thing that bothers me is when people really like to play with a specific ship type, and you have several people playing, each wanting a specific ship.  You have to click through dozens of random seeds to find one that fits all the ship types that everyone wants.  It would be nice to have some filters for the seed generator, so that if you wanted to have both force field bearers and teleport battle stations in the same game, you could check those options, and then when you clicked the generate seed it would only generate seeds that had both of those ship types on them.  That way people can choose their bonus ship first, and then we can flip through the maps looking for a cool looking one.


I definitely appreciate the sentiment -- however it goes somewhat against one meta-game aspect that (I think) Chris is trying to achieve, that is -- to a certain extent -- force variety into the games.  A game that you can always count on getting a certain ship or ship combination leads to a game that plays out (more or less) the same.   By making 'seed scumming' harder, it makes you be thrown into new situations, which keeps the game fresh.

Is this a case of 'what the player wants isn't what is best for the game'?   I leave that to others to decide.  To be devil's advocate to my own devil's advocate (dueling demons!) -- nothing stops you from seed scumming to get that desired combination, but what it does do is subtly steer you away via the effort / frustration required to get that desired combo. 

Offline superking

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Re: Community DLC Suggestion Poll Nominations: Week of 6/20/10
« Reply #14 on: June 25, 2010, 10:57:01 am »
One thing that bothers me is when people really like to play with a specific ship type, and you have several people playing, each wanting a specific ship.  You have to click through dozens of random seeds to find one that fits all the ship types that everyone wants.  It would be nice to have some filters for the seed generator, so that if you wanted to have both force field bearers and teleport battle stations in the same game, you could check those options, and then when you clicked the generate seed it would only generate seeds that had both of those ship types on them.  That way people can choose their bonus ship first, and then we can flip through the maps looking for a cool looking one.


I definitely appreciate the sentiment -- however it goes somewhat against one meta-game aspect that (I think) Chris is trying to achieve, that is -- to a certain extent -- force variety into the games.  A game that you can always count on getting a certain ship or ship combination leads to a game that plays out (more or less) the same.   By making 'seed scumming' harder, it makes you be thrown into new situations, which keeps the game fresh.

Is this a case of 'what the player wants isn't what is best for the game'?   I leave that to others to decide.  To be devil's advocate to my own devil's advocate (dueling demons!) -- nothing stops you from seed scumming to get that desired combination, but what it does do is subtly steer you away via the effort / frustration required to get that desired combo. 

well, no, because players can and do hammer the new seed button until they get the ship they want.
since they do, and this is time consuming when you want multiple ship types in multiplayer, it would make sense to streamline it.