Author Topic: Community DLC Suggestion Poll Nominations: Week of 2/28/10  (Read 2924 times)

Offline HellishFiend

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Community DLC Suggestion Poll Nominations: Week of 2/28/10
« on: February 28, 2010, 11:30:04 pm »
Here are the simple rules for Nomination week:

- One nomination per user, per week!
- Include the URL to the nominated suggestion topic in your post.
- You can change your nomination later in the week if you like.
- You may re-nominate a suggestion from a previous poll*.

If possible, please format your nomination like this:
(nomination name) - (nomination URL) (user name)

Nominations will be compiled into the next poll on the 7th.

*If re-nominating a suggestion from a previous week, there are no restrictions on doing so, but you should keep the results in mind when making your selection.
Here is the link to the previous poll: http://arcengames.com/forums/index.php/topic,4069.0.html
Here is a link to the ongoing poll results topic: http://arcengames.com/forums/index.php/topic,3651.0.html

Important info: The nominations that receive high amounts of votes will receive high consideration to be DLC in the near future. If a particular piece of content is likely to be out-of-scope for the near future, it will be kept on a list of content we would like to see in the next expansion (Q4 '10). Please note that we may not know whether or not a suggestion will need to be shelved until after the voting.  Also bear in mind that this is Chris/x4000's game and inclusion of any content is ultimately his decision!

Thanks for your participation!

Nominations:

Feature:
Science Labs with Attack Move - http://arcengames.com/forums/index.php/topic,4000.0.html (triggerman602)
Control Node: Single-planet auto-build engineer/rebuilder - http://arcengames.com/forums/index.php/topic,3329.0.html (Lancefighter)
Hide Unexplored Galaxy Structure - http://arcengames.com/forums/index.php/topic,1221.0.html (dumpsterKeeper)
Short mini games - http://arcengames.com/forums/index.php/topic,4205.0.html (rubikscube)

Rebalance/Tweak:
Fortress rebalancing - http://arcengames.com/forums/index.php/topic,3555.0.html (RCIX)
Mobile repair stations FRD - http://arcengames.com/forums/index.php/topic,3832.0.html (Buttons840)
Improved default reclaimed ship behavior, and related control node - http://arcengames.com/forums/index.php/topic,3965.msg28012.html#msg28012 (corfe83)

__________________________________________________

-To be Added Soon/In Progress:
Rebalance - MRS Overhaul
Tweak - Overkilling OK if no other targets in range


Added from last week's poll:
Feature - Screenshot Function
« Last Edit: March 03, 2010, 07:25:25 pm by HellishFiend »
Time to roll out another ball of death.

Offline x4000

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #1 on: February 28, 2010, 11:55:44 pm »
Just to let people know where things are at at the moment, right now the big focus, regardless of what the poll results turn up to be, is going to be on endgame scenarios and auto-generated epilogues (to make the end of the game more meaningful).  The community has already made it pretty clear that this is important to them, and at this stage it's important to me, too.  So I expect that will be sucking up 60% to 80% of Keith's time over the next month or more, along with some other performance improvements that I've broadly laid out as a goal, plus the general bugfix work.

So: for the next little while, my suggestion is that people nominate things that are smaller-to-midsize, if you want to see those implemented in the next month or two.  Otherwise, of course we'll keep taking note of other things that players want, and will reevaluate those once the big push for the endgame stuff is through with.

Just fair warning!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline triggerman602

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #2 on: March 01, 2010, 12:10:45 am »
this is nice and small and awesome and useful.

Science Labs with Attack Move
http://arcengames.com/forums/index.php/topic,4000.0.html

Offline Lancefighter

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #3 on: March 01, 2010, 12:41:40 am »
 Control Node: auto-build engineer/rebuilder on <planet>
http://arcengames.com/forums/index.php/topic,3329.0.html

Since apparently it was interesting..
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

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Offline RCIX

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #4 on: March 01, 2010, 04:09:15 am »
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline vonduus

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #5 on: March 01, 2010, 05:35:23 am »
Nominating fortress rebalancing -- http://arcengames.com/forums/index.php/topic,3555.0.html

I was just going to nominate them, but you already did! :)
If you miss the alert, you die. If you get the alert, you die. Summa summarum: You die. (Kierkegaard on CPAs)

Offline HitmanN

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #6 on: March 01, 2010, 07:20:20 am »
Something small, eh. Well, since the following annoyed me recently...

My nomination:

All Force Field Units Immune To Tractoring - http://arcengames.com/forums/index.php/topic,4155.msg27955.html#msg27955

Offline triggerman602

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #7 on: March 01, 2010, 04:50:28 pm »
arent they already immune? just the tooltip needs to be corrected.

Offline dumpsterKEEPER

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Offline I-KP

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #9 on: March 01, 2010, 05:30:48 pm »
Hide the Galaxy Structure - http://arcengames.com/forums/index.php/topic,1221.0.html
Oo, now that's a good one.  I missed that when it was posted.  :)
Atmospheric & Lithospheric Reticulator,
Post-accretion Protoplanet Aesthetic Seeding Team,
Celestial Body Design & Procurement Division,
Magrathea Pan-Galactic Planets Corp.,
Magrathea.

Offline Shardz

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #10 on: March 01, 2010, 05:40:06 pm »
Just to let people know where things are at at the moment, right now the big focus, regardless of what the poll results turn up to be, is going to be on endgame scenarios and auto-generated epilogues (to make the end of the game more meaningful).  The community has already made it pretty clear that this is important to them, and at this stage it's important to me, too.  So I expect that will be sucking up 60% to 80% of Keith's time over the next month or more, along with some other performance improvements that I've broadly laid out as a goal, plus the general bugfix work.

So: for the next little while, my suggestion is that people nominate things that are smaller-to-midsize, if you want to see those implemented in the next month or two.  Otherwise, of course we'll keep taking note of other things that players want, and will reevaluate those once the big push for the endgame stuff is through with.

Just fair warning!

Awesome! This is exactly what I have been thinking since I first tried the game and to have a sense of purpose and more character within under workings of the core game are indeed welcomed. I can even foresee in the future that the AI will make attempts to communicate with the player in bartering, negotiating, threatening, and temporary alliances against commons threats. This all lends to giving the game more personality and ultimately more options to choose from as the game could possibly split at decision nodes. I'd personally like to see Ambassador units from other factions come visit your home base to present these options and then have a penalty involved in attacking this vessel. Instead of just a popup box with options, you would be able to see this diplomat coming to your system to reach out with some options that could spice up the game and make each experience even more unique. Just my two cents, but I think providing more flavor like this is a great idea.

Offline Buttons840

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #11 on: March 01, 2010, 08:22:59 pm »
I'll nominate that FRD mobile repair stations actually seek out (as in they move towards) damaged ships rather than having tugs drag the ships over to them.  Seems to be a relatively small improvement and shouldn't distract from the end-game scenarios you are considering.

Offline corfe83

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #12 on: March 02, 2010, 02:30:01 am »
Improve default reclaimed ship behavior, and related control node - http://arcengames.com/forums/index.php/topic,3965.msg28012.html#msg28012 (corfe83)

rubikscube

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Offline HellishFiend

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Re: Community DLC Suggestion Poll Nominations: Week of 2/28/10
« Reply #14 on: March 03, 2010, 07:26:13 pm »
Something small, eh. Well, since the following annoyed me recently...

My nomination:

All Force Field Units Immune To Tractoring - http://arcengames.com/forums/index.php/topic,4155.msg27955.html#msg27955

Already done.  :) Anything else you'd like to nominate?
Time to roll out another ball of death.