So in my current game, I've taken to using cloaker starships as a good way to get things around. They seem fairly useful, except that any cloaked tachyon emitter will make your entire group of them useless... and with their low health they dont seem to last at all.
Now usually I suppose, you arent taking cloaker starships through too many gates.. But then, how would you get anywhere?
after a while it seems every wormhole has at least one tachyon thing at it.. and most of them have both cloaked and uncloaked ones it seems.
This isnt an issue for scouts, of course, because they cloaking boost each other.. *idea!* ill stack scouts with cloaking starships, so the scouts will cloaking boost the starships. sure, ill lose a scout or two or 5 on each run through, but I've got enough..
Alas, this doesnt seem to work. Instead, the starship boosts the scouts! This was rather unintended of my grand scheme..
My next idea.. Surely, if I cant use scouts to cloaking boost them, perhaps another starship will do! I stack three mk2 of them together.. and well, they still seem rather pointless. They did not assist each other in any way, besides extended the area of effect.
So I ask; Was this really intended? Were cloaker starships meant to only be low-class ferries of some sort? as it seems, they arent exactly useful.. unless youve already dealt with the wormhole guards.. wait, then why are we cloak-and-daggering our way through the system?!
Thereby I also extend the question; What are they useful for, if not prolonged knowledge raiding in hostile space? Alas, even that can be troublesome.. having to clear the wormhole guards for both the in and the out passage..
They are somewhat useful for keeping support ships out of the line of fire..