EDIT: Apparently my browser did some weird stuff when I copy/pasted this from word. Fix'd
So, I recently returned to AI War, and got a few friends into it.
We were playing a Multiplayer game, and I was fulfilling a Champion role. Since I had played extensively before, I felt it would be good to let them try to play the game on their own with me giving support and strategic / tactical advice where needed.
However, I found playing the role of a Champion only player to be rather disappointing. The few maps we tried to play on, the Nebulae were 8+ hops away. I didn't want to rush out to these worlds and alert every planet on my way, so I decided to get some XP and just use my Shadow Frigate to support the others' positions by Neutering and taking out stray threat ships and Hybrids (I threw them in headfirst with Hybrids on. Playing AI War where you can barely survive is the best way to play
)
Early game this worked out quite well. Neutered a couple M1 or M2 planets on our borders while they moved to grab other objectives like ARS and a Black Widow Golem (Okay, I "might" be a jerk for that one)
Although, I found I was more or less useless in terms of what I was capable of doing to higher mark planets, or even fleets of ships more than a few dozen strong. Guard Posts don't generate enough XP on their own to really be a solid source of XP to make the Champions worthwhile. Even if I were playing with several veteran players, it would take a while to clear and neuter the path to the closest nebula entrance (8 Hops was the closest on one map. One map, the closest was 14...)
With the Guardians being redone, would it be a feasible option to award XP for Guardians and Hybrids? Guardians are pretty tough opponents, especially as there are usually multiple per planet, in addition to support ships near the guard posts they are at.
In response, I would be a proponent of increasing the rate at which the levels increase their XP Requirements to deal with the faucet of XP.
I posted this on forums instead of MantisBT to discuss the matter. I'm not wanting Champions to be super powerful for the Frigates, as they are Frigates after all. Although, I think there needs to be more for a Champion Only player to do until the Human player can secure a few Nebula entrances for him/her to gain larger XP amounts and unlocks from to become more of an asset.?
is would also keep Champions useful later game when a Human player no longer wants to ?
increase AIP or alert further systems trying to move champions to Nebula areas.?