Is there anywhere that ship target selection is detailed? The reason I'm asking is because of the bonus selection and occassionally I see my ships pounding on silly things, like fortresses wailing away on bombers when there's a stack of fighters in range.
With hull types being so important, I'd like to read some more about the under the hood algorithm that drives target selection. This gets even more wonky when you start considering things like the Impulse Reaction Emitter or the Zenith Polarizer, needing odd-ball choices for their selectivity (energy consumption and invert the armor selection, respectively).
I'm currently trying to determine DPS/materialCost and DPS/Cap for ship selections to optimize my choices for the AI 10 campaigns I've been goofing off with. The RAW numbers are astounding. I'm trying to figure out how much weight I need to apply to the bonuses, from what I've seen I should only weight positives at 25-50% and weight negatives at 300%, since ships seem to get 'stubborn' about killing something it should switch off of unless it's the last thing in range.
As an Example, two similar ships, RAW values:
Sniper: 3,333.33 DPS. 0.92 DPS/MaterialCost. 63,333.33 DPS/Cap
Sentinel Frigate: 4,666.68 DPS, 1.16 DPS/MC, 104,644.44 DPS/Cap
However, that RAW ignores the 6x multiplier the Sniper gets against four different hulls, most importantly the Polycrystal one for dropping bombers. However, the sniper levels that off by being 0.1 against Command-Grade. It also 'insta-hits', so you don't waste shots with it (I've seen sentinel shots disappear half-way to target simply because said target died).
So, weighting here is incredibly important, thus my curiousity.