Author Topic: Are hacking wild rolls implemented?  (Read 777 times)

Offline benetnash

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Are hacking wild rolls implemented?
« on: May 13, 2012, 03:04:18 am »
Are hacking wild rolls implemented? According to http://www.arcengames.com/mediawiki/index.php?title=AI_War_-_Hacking , there are additional events beyond zombie spawning. During last super terminal hack I reduced more or less 200AIP and I didn't see anything but more and more zombies.

Also IMHO I think, that hacking would be much more interesing if zombies spawns were not on the hacked planed but anywhere on border systems. Now if zombies overwhelms you during sueprterminal hack you simply scrap it and defend other systems. If attacks were on all border planets, scrapping terminal too late would end up in annihilation of several systems near border. Also, ARS hacking, as I described here: http://www.arcengames.com/mantisbt/view.php?id=7467 is boring with current mechanics.
 

Best regards

Offline keith.lamothe

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Re: Are hacking wild rolls implemented?
« Reply #1 on: May 13, 2012, 10:46:29 am »
Welcome to the forums :)  What version are you playing on?

Yes, wild rolls are implemented for all 3 forms of hacking (knowledge, superterminal, ARS).  If you go to the Settings window -> Advanced tab and turn on Advanced Logging then future hacking-provoked spawns will log their size computation and wild rolls to a txt file in the game's RuntimeData directory, if you want to see if anything is happening.
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