Personally was kind of surprised CSG removal is/wasn't a cheat at this point. I understand when it was first issued and was a massive game changer, but so are the new Spec Forces.
I would have made it a cheat when I was adding those other two cheats, but I don't want to deal with the fallout here
And with CSGs off the game is still more or less balanced as long as you capture at least 8 planets during the game. Granted, it's easier in that you have a wider selection of which 8, but your overall AIP levels will be similar to a minimal-capture CSG game.
The problem is when someone only captures 1 or 2 planets before attacking the AI homeworlds. We can't really balance for that without making the early game even harder, because AIP-wise they're in endgame
in the early game. Which is kind of funny. Although I dunno if you can properly assault an AI homeworld nowadays with that little.
Alternatively you could turn on 1AIP/5min autoprogress and just go for 1 or 2 captures and that would probably be close to balanced because that kind of game typically takes a while.