Author Topic: Bug/feature: building slower with "unbuildable"ships in queue  (Read 1179 times)

Offline Haagenti

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Bug/feature: building slower with "unbuildable"ships in queue
« on: August 05, 2009, 11:04:56 am »
While observing my factories, I noticed that:
- I had put them on a "build one of everything" circular queue
- out of the 12 ships, 10 classes were fully built
- whenever the queue came to a class that was fully built, it would consider this for about 0.5 seconds then skip to the next

So a full round took 5 seconds longer than if I would have only the two buildable ships in the queue. Given building speed in this game, this is a noticeable lag.

Seems a bug to me: micromanage factories run faster than non-micromanaged
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Offline eRe4s3r

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Re: Bug/feature: building slower with "unbuildable"ships in queue
« Reply #1 on: August 05, 2009, 11:19:24 am »
Even better - the queue itself has a limit of some kind - when you queue more than 15 different ship types in increments of 5, i could no longer add more ship types to that queue (also it cycled really slowly ,p)

IN this instance i wanted to add all scout types
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Offline x4000

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Re: Bug/feature: building slower with "unbuildable"ships in queue
« Reply #2 on: August 05, 2009, 06:04:58 pm »
Even better - the queue itself has a limit of some kind - when you queue more than 15 different ship types in increments of 5, i could no longer add more ship types to that queue (also it cycled really slowly ,p)

IN this instance i wanted to add all scout types

This is not a bug.  The queue is only 15 deep.  Most other RTS games have a limit of 5 or 6 (as AI War used to), so I think that's pretty generous already.  Mainly, it's what will fit on the screen comfortably at the smallest supported resolutions.
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Offline x4000

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Re: Bug/feature: building slower with "unbuildable"ships in queue
« Reply #3 on: August 05, 2009, 06:06:46 pm »
While observing my factories, I noticed that:
- I had put them on a "build one of everything" circular queue
- out of the 12 ships, 10 classes were fully built
- whenever the queue came to a class that was fully built, it would consider this for about 0.5 seconds then skip to the next

So a full round took 5 seconds longer than if I would have only the two buildable ships in the queue. Given building speed in this game, this is a noticeable lag.

Seems a bug to me: micromanage factories run faster than non-micromanaged

This is a "known issue" if you want to call it that.  I've long been aware that it does this, but I've just never really done anything to adjust this because if all of your ships are fully built in a factory, you get into an infinite loop situation.  But when you put it as "micromanagement is more efficient," well, then that's something I want to address sooner than later. :)  I'll put something in for the K release.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!