Author Topic: Bug or Behavior: Seeing Intel Updates without Scouts  (Read 944 times)

Offline CautiousChaos

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Bug or Behavior: Seeing Intel Updates without Scouts
« on: August 03, 2009, 10:26:00 pm »
Hello everyone,

I'm noticing that I can watch the ship count on an AI planet update live even when I have no ships or scouts on the planet.  In each case I had sent scouts to the system prior and either I removed the scouts or they were destroyed by the AI, yet I still am receiving telemetry from the AI planet as if I had a live scout there.  I don't recall seeing this in previous versions...

So, is this an explainable behavior or a pesky bug?
-cc

Offline x4000

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Re: Bug or Behavior: Seeing Intel Updates without Scouts
« Reply #1 on: August 03, 2009, 10:30:15 pm »
Not actually a bug, although I plan to change this behavior at some point.

Right now, the way the scouting works is this:
1. Each system has a "last scouted second."
2. Each ship has an "existing since game second" property.
3. The intel summary shows you counts of all the ships at each scouted planet that have existed since at least before your last scouted second at that second.
4. Therefore if ships die, you know this, and if ships enter and leave the systems (specops ships), then you also know this to a certain degree (if they existed since before you scouted, then you know this).

Later I need to make it take more static snapshots that only get updated when scouts are present.  Of course, the downside of that is that then when ships die and your scout is not present, the intel summary will still say there is some ungodly number of ships there.  I'm not certain which behavior I prefer at present, so hence I've left it alone for now, though it is on my list somewhere...
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