I've got some behavior myself that seems abnormal, but I want to be sure it actually is a bug before Mantising it - the one Nomad planet in my game doesn't seem to be recalculating its wormholes. Like, ever. Admittedly, the game's only been running for perhaps 20 minutes, and maybe it only updates on the map when I scout it, but it might also be a weird bug. Can anyone comment?
I've been trying to figure out the Nomad behaviors. So far, I've found:
Plot intensity directly equals the number of Nomad planets.
- Haven't gotten into the storyline yet, so not sure what else it may impact.
Nomad planets are added to the galaxy - a 100 star map with 10 Nomads has 110 total planets. A 10 star galaxy will have 20 total.
Nomads seem to always be Mk IV worlds.
Nomads belonging to the Brutal AI do not seem to get Brutal Guardposts.
Nomads that start connected to the AI Homeworld get all the AI Core World features (Mk V GPs, OMD, etc).
- Nomads that start connected to the Human Homeworld are Mk IV, but have the minimal set of GPs, no Tachyons, etc, like normal.
Nomads move on the Galactic Map ever 40-41 seconds.
- Nomads on the 'My Layout' Galaxy view do not move, HOWEVER they are secretly moving on the main map and readjust wormholes correctly based on that.
Nomads re-adjust their wormhole connections every 20 minutes (on game times ending in 00:00, 20:00, or 40:00).
Nomads try to connect to the nearest 3 non-Nomad planets.
- Nomads do not seem to be able to connect to each other.
Nomads seem to default to 3 wormholes, but they can have fewer. They can also change the number of wormhole connections they have.
- Positions of the wormhole connections are not fixed. This can result in isolated wormhole guardposts and the like.
- I have been utterly unable to predict when a Nomad will have fewer than three connections. Anyone have any ideas?
I keep getting killed by the Starship Fanatic, so I haven't completed the Nomad sequence yet. Aside from storyline stuff, has anyone figured out any other behaviors yet?