Author Topic: Buff Flagships' range and attack boosting to make them more useful.  (Read 3926 times)

Offline Kahuna

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What's with the Flagships' attack boost? 1 MarkI Munitions Booster boosts more ships than a cap of MarkI and II Flagships (maybe maybe not. the point is: Flagships don't even have the attack boost (almost). A cap of MarkI and II Flagships couldn't boost 90 Missile Turrets..... -_________- ) In addition to this Flagships are expensive and they barely out range their hard counter. Their range is only 200*Mark+4000. The range is barely longer than Bomber's. Their damage and health are ok. Range and Attack Boosting needs to be buffed. At the moment there's no reason to unlock higher Marks of Flagships.

Suggestions:
Make a cap of MarkI Flagships boost 3/5 as many ships as MarkI Munitions Boosters. MarkII 4/5 and MarkIII 5/5. OR: MarkI: 1/3, MarkII: 2/3, MarkIII: 3/3.
Increase their range to 500*Mark+4500 (MarkI: 5000, MarkII: 5500, MarkIII: 6000) OR: 200*Mark+5100 (MarkI: 5300, MarkII: 5500, MarkIII: 5700)

Boom! Unlocking additional Flagships became a viable option!
PS. I'm sure AI would like this too.
« Last Edit: October 08, 2012, 12:47:21 pm by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!