What is so difficult about being an indie game is simply getting the word out of your product. Part of the problem is that "indie" has the connotation of "bad" for many due to their horrible experience with the apps that phones use. They think all indie products can only be a cheap shadow of a AAA product, so never bother looking for gems.
I bought games for a decade from mainstream sources because the indie games would always be on the cheap rack of the store and they looked like they were made as cheaply as possible. It wasn't until I needed a fix of 4x that I bought Sins of a Solar Empire out of the box in a Best Buy. It was an amazing game, and thankfully came with Impulse which in turn showed me where all the good indie games were hiding. Since that time a year ago, most of my gaming money has gone toward indie games with only the best AAA games being bought from more mainstream sources.
Indie games remind me of games from the 90's : They take a cool concept, make it work, and then gather followers on their unique concept. Much better then the big studios policy of appealing to the lowest common denominator, in my opinion.
I bought games for a decade from mainstream sources because the indie games would always be on the cheap rack of the store and they looked like they were made as cheaply as possible. It wasn't until I needed a fix of 4x that I bought Sins of a Solar Empire out of the box in a Best Buy. It was an amazing game, and thankfully came with Impulse which in turn showed me where all the good indie games were hiding. Since that time a year ago, most of my gaming money has gone toward indie games with only the best AAA games being bought from more mainstream sources.
Indie games remind me of games from the 90's : They take a cool concept, make it work, and then gather followers on their unique concept. Much better then the big studios policy of appealing to the lowest common denominator, in my opinion.