Author Topic: Botnet Golums  (Read 1788 times)

Offline Solarity

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Botnet Golums
« on: April 14, 2011, 04:48:45 pm »
Has anyone ever noticed that sometimes botnet golums will not, or take a long time to fire at valid targets? Well within range, against targets that do not decrease range?  For example a couple times I have EMP'd a planet with 1000+ ships at worm hole, have the golum follow through only for it to take ages to start zombieing (sp?) stuff, or not at all, or for it to shoot at the targets, all if its shots hit one target and it only takes a small amount of damage?  I would post on mantis but unfortunately I dont have a save handy to back up my claims...

Offline Red Spot

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Re: Botnet Golums
« Reply #1 on: April 14, 2011, 05:19:54 pm »
Yeah, but I noticed it more with armored/cursed golems.
It seems that as long as they arent hit and are not on FRD they can have a mode where they dont seem to target at all, or bypass targets, often guardians.
Do have to say in a way it feels 'natural' though. Sort of like the golem not atracting attention unless told so, with a nice trigger that when it does get hit the AI will be sorry it did :)

Offline Sunshine!

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Re: Botnet Golums
« Reply #2 on: April 14, 2011, 10:51:39 pm »
I've noticed it as well.  It's not that the AI isn't shooting at the golem, it's just that the golem isn't shooting at the AI some of the time.  I might have a relevant save, but I really don't want to go digging through to find it right now.

Offline TechSY730

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Re: Botnet Golums
« Reply #3 on: April 14, 2011, 11:45:54 pm »
Sounds like another bug or oversight with the AI ships waking up logic. Human ships will not auto-target AI ships that are not woken up to stop unintentional freeing of large numbers of ships. This restriction in auto-targeting is a good thing, as before that it lead to whole systems being freed from just a few artillery ships getting a bit over zealous.

What is not a good this is that the conditions for the AI to "wake up" its units are currently full of odd oversights. There have been many cases where you could get right next to a ship yet your ships don't auto-target it. Worse, in some cases, those ships can start attacking you and even be close to you, but your ships won't auto-target it. (Not automatically auto-retaliating merely because a ship is fired upon makes sense for long range things like snipers or Z bombards, but this suppression of auto-targeting can be triggered for being attack by short ranged stuff like laser gattlings)

I don't know why Golems seem to trigger this class of bugs or hit an oversight more often than most other ships.

Offline Solarity

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Re: Botnet Golums
« Reply #4 on: April 15, 2011, 03:08:37 am »
I will make a note in mantis and reference this thread...

Offline BobTheJanitor

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Re: Botnet Golums
« Reply #5 on: April 15, 2011, 03:37:26 pm »
I once moved a botnet golem and an armored golem right next to a big pile of ships surrounding an AI command station. Not a single one came out of power-down mode, and the golems didn't shoot at any of them. It was kind of laughable. I assumed the AI ships were keeping their eyes shut tight and whispering to each other "Is it gone yet? I'm not going to look, you look!"

So then I manually targeted them and killed them all in seconds. Hooray!

Offline Buttons840

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Re: Botnet Golums
« Reply #6 on: April 15, 2011, 04:22:46 pm »
I once moved a botnet golem and an armored golem right next to a big pile of ships surrounding an AI command station. Not a single one came out of power-down mode, and the golems didn't shoot at any of them. It was kind of laughable. I assumed the AI ships were keeping their eyes shut tight and whispering to each other "Is it gone yet? I'm not going to look, you look!"

So then I manually targeted them and killed them all in seconds. Hooray!

New AI routine: play dead.

Offline Sir t

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Re: Botnet Golums
« Reply #7 on: April 18, 2011, 02:27:26 am »
New AI routine: play dead.

Well to be honest, if there was a Golem wandering past wouldn't you?