In one of the latest updates, botnet zombies no longer trigger raid engines, but they still enrage AI ships who come back attacking.
Even worse, you can't even predict where they will come, because they wander from planet to planet in a completely random manner.
Typically I have to withdraw forces from the fronts to be able to protect my planets, since - because of the turret caps - it's impossible to adequately defend all your planets even in a 40 planet galaxy, and 200 Mark IV/V ships just smash the planet if I don't reinforce it.
In this situation, botnet golems are terrible, and are not even worth the energy they consume while in low-powered mode.
Is this intentional? Am I doing something wrong? Am I missing something?
Thank you!
(Note that I didn't start a Mantis suggestion because I'm not sure if this is intentional, or it's just my stupidity.)