So I've been mentioning in some other threads how big of a disparity there currently is between High-Cap Swarmers and Low-Cap Pseudo-Starships.
Recently I started a game with Laser Gatlings (randomly) and was very unimpressed by how ineffective they were compared to what I usually pick.
Remember that Low-Cap ships already have these innate advantages over High-Cap Swarmers:
1. They usually have several immunities if not more.
2. They're much easier to keep alive, so therefore you save a lot of money not having to constantly rebuild them.
3. They're much less vulnerable to AoE attacks.
3. They're low cap, so they don't trigger Eyes.
4. They can't be reclaimed and turned against you.
6. They can all be boosted by a Flagship, which increases their DPS much more than high cap swarmers, which can't all be boosted by the munitions bonus, since there are hundreds of them.
So with all this in mind, I expected the high-cap swarmers to have significantly better stats because of their inherent disadvantages. I was pretty surprised by the results:
Laser Gatling -
Cap Health: 10.7million,
Cap DPS: 163,200
Cap DPS with bonuses: 293,760
Cap Cost: 54,400
Raider -
Cap Health: 10.2 million
Cap DPS: 98,000
Cap DPS vs with bonuses: 392,000
Cap Cost: 60,760
Zenith Reprocessor -
Cap Health: 14.9 million
Cap DPS: 89,600
Cap DPS vs bonuses: 716,000
Cap Cost: 32,000 (did I mention it earns you money?)
Spire Railcluster -
Cap Health: 16.75 million
Cap DPS: 137,500
Cap DPS vs bonuses: 687,500
Cap Cost: 90,000
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Similar patterns can be drawn from the rest of the high-cap swarmers vs. the low-cap pseudo-starships.
The point is that given ALL the advantages of a ship having a low cap, such as its immunities, much higher survival rate, lower susceptibility to AoE, and many other things, you would expect these ships to have significantly WORSE stats, and HIGHER costs, than their swarmer counterparts.
This is unfortunately not the case. Especially where damage vs. their bonus ships are concerned, the low-cap ships win by a landslide. They also win the health department as well, which is somewhat odd considering that their survivability is already so much better to begin with by being low-capped.
When I say that the balance of the bonus ships needs to be reviewed, this is what I mean.