Deflector Drones; park near important structures ==> Raid starship attack quartered.
With auto kite you can't "park" them. The AOE where they reduce laser damage is so small it same as if it didn't exist. Also.. Raid Starships never get close to my Command Stations. They're a bit too fragile and too expensive (yet cheap) for what they do atm. They are useful when blobbing however.
Teleport Raiders: that data center way over there? Gone. For cheap.
Yeah that's a good point. They seem a bit meh though. Even when AI sent 1000 of them I destroyed all if them in few seconds. They almost destroyed a force field though. Gonna have to try them again.
TDLs, SBSs: countered hard by gravity.
I can't take Gravitational Turrets with me when I'm attacking. TDLs push enemies way too far. Drones need to tractor 1 ship less and explode faster. SBSs blades do quite a lot of damage.. but so do Snipers and Sentinels. Maybe they're not as op as I thought. TDLs are too powerful though.
Maws: killing a ship once per 6-mark seconds is OP?[/quote]
When the AI sends 20 of these WITH few hundred other ships yes.
Grenade launch: use them defensively against big waves: they shine.
AOE needs to be a bit bigger.
Miniram: not really a combat ship. Drop a cap of these from a transport next to structure you want dead. Add cloakers for insurance.
Hm good point.. AIP free missiles for AI home world attacks.
Autocannon: shear numbers, and cheapness. Attracts a lot of enemy fire before dying. Armor damage is an occasional bonus as well.
Hmmm. What can they do? Destroy Ion Cannons, Force Fields and Swarmer hull ships which are semi rare. Turret multiplier is useless for the player.
Teleleech: I really want a couple of those <AI ship class>. Now I have them.
Too expensive.
Raider: shot soak, with actual firepower.
Hmm I guess
Electric bomber: great dps, survivability.
Cap health is "only" 9.975.000. Vs Missile Frigates 1.662.500 health. "Expensive bomber that delivers a tremendous payload" well it's not that tremendous since their DPS is 120.333 (which is good) but only 3 multipliers. Basically they're good against Bombers, Force Fields and Ion Cannons. Doesn't sound that useful. I think they need more health and 1 more multiplier or higher base damage.
Muniboost: low cap, flagships and mil stations do the same thing.
A cap of MarkI and II Flagships can't even boost 90 Missile Turrets. 3 MarkI Munitions Boosters can do that. Also MarkI Flagship boosts only +40% while MarkI Munitions Booster boosts +80%. MarkI Military Station boosts only +19%.
Bombard: sitting ducks for 30 seconds after they fire.
Sitting duck for 30 seconds yet their dps is rly good. Their alpha strike is insane (which is not the problem) AI has a bad habit of having 30 of these on all of it's planets. Then when you try to destroy them they all fly away in different directions and destroying all of them takes forever. I haven't used these myself but in AIs hands they're overpowered.
In waves:
960 Bombers=lold
960 Fighters=easy
960 Missile Frigates=hard
200 Zombards=gg
Beam frigate: usually doesn't get its full power.
Maybe I just had nightmares because I played vs 10 diff Zenith Descendant.