See my notes about "bomber waves." That explains why there were so many bombers, I'm quite sure.
That said, techsy730 is exactly right on the counter-intuitive nature of probability. It's something that the human brain is evidently hard-wired to misunderstand, because we look for patterns as one of our natural and most core mental abilities. So when we see big round numbers, or an event that happens multiple times in succession, we assign it significance beyond statistical clustering.
But in this case: it was a bomber wave. As far as 200 of them heading for your homeworld, that's more a matter of all the AI ships decide to retreat at once, but apparently the remainder of them were busy or dead. So that wasn't even something determined by RNG, it was just... well, just chance of how your defenses dealt with the AI ships, and so forth. That was just chaos theory at work, not even a statistics question, there.
It's really natural to assign significance to what the AI does, and this is something I actually rely on heavily for creating a "realistic" AI simulation. Anyway, that's getting off topic, but I think it is interesting. I find even myself anthropomorphizing the AI, and I coded it and know the rules of it. It's just so hardwired into our brains.
EDIT: Ninja'd. In terms of the bombers being translocated, that happens every time they get hit by the military command station's shot. It's a feature, not a bug! Players specifically asked for it. It lets you fling the enemy all over the place so they don't have time to take out your command station, and meanwhile you keep shooting the heck out of them as they try to get back at it (hopefully).