Author Topic: Bindings and In-Game Controls  (Read 7079 times)

Offline Kahuna

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Bindings and In-Game Controls
« on: June 03, 2013, 04:18:59 am »
NEW VERSION:
Kahuna's Guide To AI War - Find Your Inner Super Cat!
http://www.arcengames.com/forums/index.php/topic,13369.msg151816.html#msg151816


There has been questions and comments about key bindings and in-game controls once in a while. I don't think new players know the importance of proper bindings and in-game controls. They also don't know how to use them. I didn't know it either when I was new to AI War. So I made these.. these are the bindings and controls I use.


AI War Key Binds: http://i.imgur.com/sL84rZ8.jpg
Sure that's a lot of bindings but after a while you will remember all of them.
Galaxy view bindings are the most important.


AI War In-Game Controls: http://i.imgur.com/Zz2P6Ov.jpg
You MUST use Auto-kite behavior. Set it to 1000 or something like that and all of your ships will auto kite.

New players might want to ENABLE "Auto-FRD Engineers". I have it disabled because I have 10 Engineers and 10 Remains Rebuilders on each whipping boy (Whipping boy = heavily fortified planet where the player takes the waves.). Half of them are on attack move under the Force Fields rebuilding and repairing turrets and Force Fields and the other half roam around.. and probably die when a wave comes. So that's why I have it disabled.. when a wave comes all Engineers and Rebuilders suicide and then you can't repair or rebuild anything. It takes some microing.. but It's better to disable Auto-FRD Engineers.

Brave Cloakers is disabled because I use them exclusively for protecting Warheads which always move separately from my fleet.


Riot Ship Designs: http://i.imgur.com/OdJ8Nt9.jpg
Defender design does 1440 Engine Damage per second, has 2 Force Fields and reduces engines' effectiveness to 40%.
Assault design does 990 Engine Damage per second and has only 1 Force Field but has much longer range and is able to damage the engines down to 25% effectiveness.

Defender is good vs Special Forces and other hordes.

Assault works well with long range ships like Zenith Bombards, Snipers and Missile Frigates.

I mostly use the Defender.

Leave questions below. You're welcome.
« Last Edit: June 22, 2013, 09:09:10 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline doctorfrog

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Re: Bindings and In-Game Controls
« Reply #1 on: June 03, 2013, 05:30:11 pm »
It may be a little out of date, but I still occasionally rely on my printable key reference when coming back to AI War after a dry spell:

http://drfrog.wordpress.com/2011/10/25/ai-war-pocket-reference/



If you'd like to help new players out, you should also describe what in the heck terms like "auto kite" and "whipping boy" mean. You're also quite welcome, Kahuna!
« Last Edit: June 04, 2013, 01:56:12 am by doctorfrog »

Offline Histidine

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Re: Bindings and In-Game Controls
« Reply #2 on: June 03, 2013, 10:52:00 pm »
A little note: Players with champions will probably want to keep autokite at >5000 (keeps champ from wriggling away when you're trying to hide it under a Shadow Shield).

Offline Kahuna

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Re: Bindings and In-Game Controls
« Reply #3 on: June 04, 2013, 01:57:23 am »
It may be a little out of date, but I still occasionally rely on my printable key reference when coming back to AI War after a dry spell:

http://drfrog.wordpress.com/2011/10/25/ai-war-pocket-reference/

If you'd like to help new players out, you should also describe what in the heck terms like "auto kite" and "whipping boy" mean. You're also quite welcome, Kahuna!
That AI War Pocket Reference is so cool!

When you mouse over "Auto Kiting" in the "In-Game Controls" menu you will get a description telling what it does.
Whipping boy = heavily fortified planet where the player takes the waves.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline doctorfrog

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Re: Bindings and In-Game Controls
« Reply #4 on: June 04, 2013, 02:00:07 am »
Ah, ok, that makes sense. I like to give my "whipping" planets horrifically dramatic titles like, "The Eastern Galactic Front," or "The Coreward Line," stuff like that.

BTW, I'm totally ok with anyone who downloads the pocket reference and mangles it, updates it, republishes it, whatever. Go nuts, I even put links to the source files for y'all. I plan on making a few minor updates to it myself once Vengeance hits the virtual shelves.
« Last Edit: June 04, 2013, 02:02:08 am by doctorfrog »

Offline TIE Viper

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Re: Bindings and In-Game Controls
« Reply #5 on: June 05, 2013, 05:07:48 am »
Thank you very much for these posts!
May the Force be with you.

And the Triforce too.  :D

Offline tmm

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Re: Bindings and In-Game Controls
« Reply #6 on: June 06, 2013, 08:19:22 pm »
One thing that I've been wondering about for a while, in screenshots I see people having range circles for all their units displayed.  This seems like a rather handy thing for setting up defenses and such, but even though I've gone through all the controls and settings several times I've been unable to locate anything that will show them.  How do you display those?

Offline Tridus

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Re: Bindings and In-Game Controls
« Reply #7 on: June 06, 2013, 08:47:57 pm »
IIRC, hold down Z. If you point at a specific unit, that circle should be highlighted.

Offline Kahuna

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Re: Bindings and In-Game Controls
« Reply #8 on: June 07, 2013, 01:43:27 am »
It's in the Planet View tab page 2
Quote
AI War Key Binds: http://i.imgur.com/sL84rZ8.jpg
"Show Ranges: Z"
Z+X to show AI's ranges

If you point at a specific unit, that circle should be highlighted.
Point or select
« Last Edit: June 07, 2013, 01:48:47 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline tmm

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Re: Bindings and In-Game Controls
« Reply #9 on: June 07, 2013, 12:44:03 pm »
Thanks!