Author Topic: Better "randomized" Lobby Setup Scripts  (Read 2720 times)

Offline Martyn van Buren

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Re: Better "randomized" Lobby Setup Scripts
« Reply #15 on: June 12, 2012, 11:27:49 am »
Sounds pretty cool, i'd use it if it were reliable enough that it could predictably give me a game I might win. The option to exclude certain things from the pot would be cool.

By the way, does golems medium scale? It would be great if you could find a golem early in a random game and not know whether it's one of twenty or the only one you're going to see in the galaxy.

Offline _K_

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Re: Better "randomized" Lobby Setup Scripts
« Reply #16 on: July 04, 2012, 03:19:36 pm »
Alright, now that the new version is out, i have decided to make the best super random script ever.

Too bad though, there is like no documentation on the syntax or setting names at all. Yeah, trying to reverse-engineer the basic scripts is fun and all but it leads to solutions being pulled out of the ass like all the time.

Here's what i'd like to know:

Operator for "20 < x <40", please dont tell me ill have to nest IF's for such thing. I know a workaround already, but damn it looks ugly as hell.

Commands and possible names for settings that are defined as strings.
Map Style - MOST SPECIFICALLY THIS. Is it "Maze A", or "Maze_A", or "MazeA", or any other possible variant?
CampaignType
ShipDifficulty
CombatStyle
UnitCapScale
SetFogOfWarType

Names for all AI types, including the random ones would be very helpful too.


Note to keith:
"NumberOfTimesHaveHadToSkipDueToNotEnoughDangerPoints" IS NOT a good name for a variable. Especially when you are planning to use it EVERYWHERE ALL THE TIME.
Please, just give it a short semi-descriptive name and add a comment to if the name is not descriptive enough.

Also, I'm in general not quite familiar with XML (Not familiar at all),  could someone give me an ultra-fast crashcourse on such things as indenting, new lines, {'s and ;'s.

Offline _K_

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Re: Better "randomized" Lobby Setup Scripts
« Reply #17 on: July 14, 2012, 09:15:50 am »
Meh, seriously? No replies at all in over a week?