Lastly, I think bombers need to be less good as general purpose; specializing them slightly more against their key targets makes sense, and slowing them down makes them harder to use alone. It also encourages grouping them with Frigates rather than Fighters, meaning they are more likely to be paired with the unit meant to be protecting them; right now they are much faster than frigates and it's tempting to group them in with the also-fast fighters.
Interesting to see how different people play.
To me, it is fighters that are supposed to be escorting bombers. Frigates are a defensive unit who use their range to keep small ships away from my fleet.
I simply feel frigates are too slow to escort bombers, I don't want to almost double my time in-system due to the slower move speed when I'm making a small raiding attack.
I do bring frigates along on a medium weight attack, but that will see me having two control groups in the system, the fast group of fighter and bombers and the slow group of frigates escorting plasma sieges. (Plasma siege often being the first SS I build.)
Playstyle differences strike again.
D.
The problem with your playstyle (in my opinion), is that it's based on the overpoweredness of the Bomber and the underpoweredness of the Fighter.
Considering the power and effectiveness of the Bomber, its speed should be closer to the Frigate than the Fighter. Secondly, it makes no sense for the Fighters to escort the Bombers. The Frigate counters the Fighter, the Bomber's weakness, so why in the world would a Fighter be guarding them? Fighters don't counter the Bomber's natural enemy, this is unintuitive game design, it makes no sense.
Nobody is arguing that the Bomber isn't overpowered, or significantly better than the other two Triangle ships, the argument is that it's fine that way. And the explanation for that argument is, "Well it fits my playstyle". Of course it does, it's the best unit. It HAS to fit your playstyle.
What if we changed Rock-Paper-Scissors and made the Rock blatantly better than the other two? What if choosing Rock when someone else chose Paper, caused the game to end in a draw? To lose as Rock your opponent would have to beat you with paper twice.
When some people noticed how overpowering Rock was compared to the other two, people like you might say, "But Rock fits my playstyle!"
Well of course it fits your playstyle, it's blatantly overpowered. How is that a good argument against changing it?
In Starcraft 2 PvP, Zealot beats Immortal beats Stalker beats Zealot. What if we buffed the Immortal until it was blatantly better than the other two and nerfed the Zealot? Would people stop building the Zealot? No, it's still good in certain situations. People might say "Zealots are a cheap way of defending my Immortal, that's their role". But you're missing the point Diazo. The point is that it's retarded that every strategy has to revolve around the Immortal. You are ruining the balance of the game, and the existence of many OTHER playstyles, because you don't want to have to change yours.
Refer to the 2 examples above. When any game using the Triangle balance mechanism becomes centered around 1 unit, all playstyles must involve that unit heavily. In other words, a great many other playstyles are omitted from the game as a result.