"Million Dollar Fighters" Approach
One of the original intents of AI War was to keep units useful throughout the game, and this has largely been enacted through unit caps: if your units are limited enough, then by scarcity alone, they will remain useful.
- According to one opinion/style of play, Fighters tend to be pretty useful, if indispensable, in the early game. Later on, unless there is a very specific foe that's weak to Fighters, they are hardly useful at all except as cannon fodder.
- I don't see a problem with that, per se. Seeing your fleet outgrowing the use of one of its core ships from the beginning describes an arc, and arcs aren't bad things. And I have no issue with any ship becoming cannon fodder, anymore than I am saddened by mines being skipped over by an enemy who can safely ignore them.
- However, if the fighter actually becomes useless (something that I don't particularly agree with), this necessitates action.
- The idea of 'triangle ships' is completely uninteresting to me. I see no need to be constrained by it as some golden ideal of balance. If the current shape of the triangle is isosceles, with the bomber forming the tip of the spear, I really don't see the problem unless it significantly reduces the fun for a significant number of players.
So, stated again:
- Fighters seem to be good at first, but then become not-so-good, and are unlikely to be upgraded past maybe Mark II, because Mark III versions are cost-prohibitive cannon fodder.
- This does appear to go against a design tenet of AI War.
- Opinion: The triangle does not need to be divinely balanced against itself to make for a fun game. We should avoid doing such a thing for its own sake.
So, rather than buffing and nerfing, nerfing and buffing, let's see this as an opportunity to do something interesting with the fighter:
Possibility 1 - "Million Dollar Baby": Make the Fighter a 'downtrodden hero' type of unit that can sometimes, but perhaps not always, suddenly become useful in the late stage of the game. What shape could this take? A pesky unit only found on Mark V worlds? Immunity to some high-level weapon? A discoverable, researchable ability to shake off a certain status effect? Perhaps they are very good at countering an AI revenge onslaught.
Possibility 2 - "Green Berets": Cracking open a heavily fortified unit like a fortress or other entrenched unit with a bomber is sometimes pretty satisfying. "Yeah, it took a while, but you eventually fell to the Marines!" Rather than rob Bombers of this use, we will grant, or better yet, create a new role for which fighters are uniquely suited. One suggestion that would work here is in seeing Fighters gain a bonus against posts. I wouldn't mind seeing them act as a major distraction for bigger, tougher enemies, in that the slim profile of the fighter means that it requires additional hits from a big baddie to be destroyed: the first 3 shots from a Big-Bad, directed at any fighter, have a 50% chance to miss. This would allow them to escape punishment from the bigger enemies, and focus on killing off the smaller ones. Who's cannon fodder now?
Possibility 3 - "Starbuck's New Viper": If this feature is enabled, one of your fighters, at some point during the campaign, disappears when traversing a wormhole, and the cap is inexplicably diminished by one. You are notified of this event. Then, at some crucial turning point in a random plot, POP! Out of a random wormhole is a nigh-unrecognizable, extremely fast version of your old fighter, with a weird glowy halo around it. Now a semi-autonomous, immortal unit, it acts as a Flagship when it is around other Fighters, imparting bonuses and enabling very simple kiting behavior, prolonging the lives of these units. It is often seen leading the charge against bully-type units, with the other fighters following it like a school of fish. The only trouble with this angel unit is that it rather capricious. It often ignores your orders and is only useful if it happens to be on the same planet as the operations you are conducting. Bonus ability: if no fighters are around, it will attempt to lead ally units like Dyson Gatlings, but with significantly less success and lower bonuses.
Ah the beauty of brainstorming. No one is allowed to say how barmy your ideas are...