I played a game earlier with Fox and I noticed that I am slowly forcing myself out of the BLOB-OF-DOOM method that I usually use. In an experimental game in patch 3.7XX before the current game I'm in, I was actually thinking pretty strategically and the game is starting to require that. I think the fact that guardians can have the power to wipe out your fleet because you bunched up is a good thing, however.
I'm not sure if it's my lack of experience (probably is),
but it is rather insane to try and think strategically on the run, especially when moving specific ships in your fleet. Well, at least this is what I would have said before I realized at the end of our game today that there is a menu on the right of the screen with your ships separated out in groups and the fact that I've glossed over this fact for so long is actually rather pathetic.
Overall, I think balance is starting to get back on this game. However, I
might suggest giving Guardians another look over before publishing 4.0. In some cases they are too weak, in others they are not. I'll take a big notice when a Flak or Artillery guardian is raining down on me and I LOVE this. It means I need to pay attention and not just send my ships on autopilot. However, when it comes to Laser Guardians or Heavy Beam ones, I barely acknowledge their existence and they get pounded by a combination of Sieges and random other ships. I also wonder if they are almost too strong for their own good, when they come screaming into my system in packs, it is rather painful watching them eat up my system. Granted, the AI needs this, otherwise it won't have much of a bite and I'm glad they are more severe repercussions for even entering an AI system.
(tl;dr, give Guardians another look over).
I'd say something about Neinzul, but we haven't played a game long enough to get attacked by them yet. (Darn you college and real life!!)
Also, maybe, and I stress maybe, check out fleet ships again. Starships seem pretty well balanced but I wonder if fleet ships die just a little too quickly. Probably my lack of XP kicking in again. The slight nerf on Ion Cannons is a godsend because sieging systems with multiple ion cannons hurt before, now its not quite so painful.
Hope this helps and if Fox and I get another game in tomorrow, I'll have another report.
King