I have just realized how tough a job you guys have when it comes to balancing this game.
Here are some of the factors you have to consider.
General:
Ship cost
Ship cap
Build time
Income of the player
If it is from the AI, its rarity and conditions to spawn
If it is not buildable directly, how easy is it to get
Speed (if mobile)
Range (if armed)
Buffs to allies
Nerfs to enemies
Special properties (cloaking, etc.)
Offense:
Base damage
Fire rate
Armor piercing
Defensive immunities (ff immunity, radar dampening immunity, etc.)
Hull Bonuses
DPS (in the best case)
DPS (in the average case)
DPS (in the case with no bonuses)
Shot type
Special properties (paralysis, armor rotting, etc.)
Target restrictions
Defense:
HP
Armor
Hull type
Offensive immunities (immunity to missile ammo, immunity to dark matter ammo, etc)
Special properties (radar dampening, etc.)
And a note about hull types and hull type bonus. When assessing the usefulness of the bonuses/penalties a ship has you must consider:
Total number of bonuses
Total number of penalties
The value of the multipliers
How many ships have a certain hull type that the multiplier in question
The average rarity of ships for each hull type
The average threat/danger of ships for each hull type
The average toughness of ships for each hull type
The average "need to kill" of ships for each hull type
Typical special properties of ships for each hull type
And I am sure I am missing some stuff from each section.
I now realize how difficult your job is to get all of this working together decently, and how our "simple" balance requests aren't as simple as we might think sometimes.
Just as a note, if you (a player) thinks that this level of complexity is unmanageably absurd for both players and developers, then AI war is not the game for you.
EDIT: I would also like to use this thread as an opportunity to discuss the current level of complexity in the game. Things like "it's complicated, but it can worked through" or "I know that AI war is supposed to be complex, but the devs may have taken it too far recently and gotten in over thier heads".